Accursed Glare (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A scrap of debris from a destroyed cathedral, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one creature
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 day/lvl
| Duration|Moon
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates
| Save|WillHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Hybrid
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. The victim gains the [[Cursed]] status.
| Description = Clutching a memento mori of someplace important to an entire nation, you hiss terrible sounds through your teeth. At the completion of the spell, you channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. The victim gains the [[Cursed]] status.  if they make a saving throw as desctibed above, the curse is reduced to only [[Hexed]].
 
: While you cast this spell, an ally within range of the subject can attempt an [[Intimidate]] check as a [[move action]] (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your [[Caster Check]] to overcome [[Spell Resistance]] (if any). Multiple allies can attempt [[Intimidate]] checks; this bonus stacks.
 
: '''Synergy''': While the Cursed or Hexed condition affects the target, it is magically charged. If another condition overwrites that charge, the energy of this dire spell leaves the victim, taking a goodly portion of their life essence with it. The target suffers {{circle|3}} of {{dmg|cold}} as the magic drags at their essential vitality on the way out of their body. if the condition was hexed, only half damage is inflicted.


While you cast this spell, an ally within range of the subject can attempt an [[Intimidate]] check as a [[move action]] (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your [[Caster Check]] to overcome [[Spell Resistance]] (if any). Multiple allies can attempt [[Intimidate]] checks; this bonus stacks.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Inflicts [[Cursed]] on victims who fail a [[WILL]] save.
| ShortDesc|Inflicts [[Cursed]] or [[Hexed}} on victims, and places them at risk of a Synergy.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 18:18, 3 November 2018

{{Template:Spell

| Alchemist=

| Bard=

| Cleric=

| Druid=

| Paladin=3

| Pariah=

| Ranger=

| Sorcerer/Wizard=3


| School=Necromancy

| CastTime=Standard

| Components=V, S, M (A scrap of debris from a destroyed cathedral, worth 1 gp.)

| Range=Close

| Target=one target creature

| Duration=Moon

| Save=WillHalf

| Save-DC=Hybrid

| Lays-Charge=Y

| Lays-Dual-Charge=

| Charge-Notes=

| SR=Y

| Description = Clutching a memento mori of someplace important to an entire nation, you hiss terrible sounds through your teeth. At the completion of the spell, you channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. The victim gains the Cursed status. if they make a saving throw as desctibed above, the curse is reduced to only Hexed.

While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your Caster Check to overcome Spell Resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.
Synergy: While the Cursed or Hexed condition affects the target, it is magically charged. If another condition overwrites that charge, the energy of this dire spell leaves the victim, taking a goodly portion of their life essence with it. The target suffers (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of cold (energy, common) as the magic drags at their essential vitality on the way out of their body. if the condition was hexed, only half damage is inflicted.


| ShortDesc={{#ifeq:ShortDesc | ShortDesc|Inflicts Cursed or [[Hexed}} on victims, and places them at risk of a Synergy. }}

| Reviewed=Y

}}