Acrobatics: Difference between revisions

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| Skill-Use = Tumble Through Threatened Squares
| Skill-Use = Tumble Through Threatened Squares


| Benefit = You can leave a threatened square without provoking an attack of opportunity from an enemy by tumbling, using Acrobatics. When moving in this way, you move at half speed. If you use an ability, such as charge, which includes movement, you may reduce its speed by half to incorporate tumbling into the ability. You can use Acrobatics in this way while [[Prone]], but doing so requires a full-round action to move 5 feet, and the DC is increased by +5. 
| Benefit = You can leave a threatened square without provoking an attack of opportunity from an enemy by tumbling, using Acrobatics. When moving in this way, you move at half speed. If you use an ability, such as charge, which includes movement, you may reduce its speed by half to incorporate tumbling into the ability.  


| Action = Move action at half speed
| Action = Move action at half speed


| DC = The highest CMD of any creature you might provoke from, along your path of movement, +2 for each additional creature threatening any square you are leaving during your move action, and these increases to the target DC are cumulative.  Note that each creature (after the first) can only add the +2 penalty once, regardless of how many squares you are passing through that it threatens, since you can't provoke multiple attacks of opportunity for the same action (moving, in this case).
| DC = The highest CMD of any creature you might provoke from, along your path of movement. You roll your Tumble check only once (per move action). Success means you complete your move action without provoking an attacks of opportunity from one creature along your path whose threatened square (or squares) you are leaving.  You may choose which creature this is.


You roll your Tumble check only once per move action, at the total DC after all modifiers. Success means you complete your move action without provoking any attacks of opportunity.
For each 2 additional points by which you exceed the target DC, you may select another creature along your path to not take attacks of opportunity from.


If there are multiple kinds of creatures with differing CMD's, the highest CMD of the creature's you are potentially provoking is used as the base number, and adjusted upwards by any modifiers provided by its allies who also threaten (regardless of their CMD).
Note that, as this is a single move action, you can only provoke once from each creature that threatens a square you are leaving.


| Modifiers = * You can move at full speed by increasing the DC of the check by +10.  
| Modifiers = * You can move at full speed by increasing the DC of the check by +10.  
* You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor.  
* You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor.  
* You can use Acrobatics to tumble through threatened squares while [[Prone]], but doing so requires a full-round action to move 5 feet, and the DC is increased by +5. 


| Failure = If you fail the check by 1 or less, complete your movement, and you provoke an attack of opportunity only from the creature with the highest CMD in your path of movementFor each full 2 points by which you fail the roll, you provoke from one additional creature, to a maximum of once per creature you provoked from.
| Failure = If you fail the check, all creatures along your chosen path may make an attack of opportunity against you.   


| Retry = Requires another move action. Retrying does not negate checks which have failed.
| Retry = Requires another move action. Retrying does not negate checks which have failed.


| Provokes = Only on a check that fails
| Provokes = That's the whole point, isn't it?


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Revision as of 18:44, 3 August 2016