Acrobatics: Difference between revisions

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| Action = Move action, or part of a move action
| Action = Move action, or part of a move action


| DC = 80 + 10 per 50 lbs of weight
| DC = 50 + 5 per 50 lbs of weight


| Modifiers = The DC for this check increases by 10 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstance modifiers for the liquid you are walking on, as explained above.
| Modifiers = The DC for this check increases by 5 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstance modifiers for the liquid you are walking on, as explained above.


| Failure = If you fail the check, you sink into the water and must make a [[Movement]] to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment.
| Failure = If you fail the check, you sink into the water and must make a [[Movement]] skill check to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment.


| Retry = Yes!  If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again.
| Retry = Yes!  If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again.
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| Action = Move action, or part of a move action.
| Action = Move action, or part of a move action.


| DC = 110
| DC = 60


| Modifiers = The DC for this check increases by 10 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the gaseous surface you are standing on, as explained above.  Yes, it is possible to run around on the surface of a tornado, but its not going to be even a little bit easy. The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines.  
| Modifiers = The DC for this check increases by 10 for every 50 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the gaseous surface you are standing on, as explained above.  Yes, it is possible to run around on the surface of a tornado, but its not going to be even a little bit easy. The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines.  
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| Action = Move action, or part of a move action.
| Action = Move action, or part of a move action.


| DC = 60
| DC = 30


| Modifiers = The DC for this check increases by 10 for every 80 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the environment, and moving at full speed penalties apply as well.  Tightrope walking across a slickly-greased and frayed cotton thread in savage unpredictable gusts at a steep downhill angle in a massive pounding hailstorm is going to be quite difficult.  The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines.  
| Modifiers = The DC for this check increases by 10 for every 80 lbs you weigh (including items and equipment you carry). In addition, there may be circumstances for the environment, and moving at full speed penalties apply as well.  Tightrope walking across a slickly-greased and frayed cotton thread in savage unpredictable gusts at a steep downhill angle in a massive pounding hailstorm is going to be quite difficult.  The GM should apply all modifiers that seem appropriate, using the modifiers on this page as guidelines.  


| Failure = You fall. You may make a [[Might]] check to catch yourself on the strand at the DC required to walk it, at a +10.   
| Failure = You fall. You may make a [[Might]] check to catch yourself on the strand at the DC required to walk it, at a +5.   


| Retry = If you fell, no, unless you climb back up and start over again.  If you caught yourself with a Might check, you may continue again, presumably after changing into a clean pair of tights.
| Retry = If you fell, no, unless you climb back up and start over again.  If you caught yourself with a Might check, you may continue again, presumably after changing into a clean pair of tights.

Revision as of 03:20, 8 March 2017