Acrobatics: Difference between revisions

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{| class="ep-default" style="text-align:left"
{| class="ep-default" style="text-align:left"
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! width="350" | Modifier || width="110" | Movement DC
! width="350" | Modifier || width="110" | Acrobatics DC
|-
|-
| Calm water at the surface || align="center" | +0
| Calm water at the surface || align="center" | +0
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| Failure = If you fail the check, you sink into the water and must make a [[Movement]] skill check to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment.
| Failure = If you fail the check, you sink into the water and must make a [[Movement]] skill check to swim, in order to continue any movement. For other fluids, the GM will adjudicate. Falling into lava is its own punishment.


| Retry = Yes!  If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again.
| Retry = Yes!  If you have fallen into water (or other fluids at the GM's discretion) and wish to climb back onto the surface, you must make a Movement skill check against the DC you would require to walk on the fluid, +10, to delicately rise up onto the surface and start walking again.


| Provokes = Yes, like all movement.
| Provokes = Yes, like all movement.

Revision as of 06:32, 8 March 2017