Acrobatics: Difference between revisions

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You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents. At very high levels of skill, you can attempt such incredible feats as walking on a spiderweb, or fighting in the top of a windblown bamboo grove.
You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents. At very high levels of skill, you can attempt such incredible feats as walking on a spiderweb, or fighting in the top of a windblown bamboo grove.


Acrobatics checks are sometimes affected by circumstance bonuses or penalties, depending on the terrain.  Lightly obstructed, sloped or slippery terrain can inflict a -2 penalty, while heavily obstructed, icy or steeply sloped terrain can inflict a -5 penalty. These penalties can also be cumulative, if multiple hazards are present (a steep icy slope would be -10).  Furthermore, unsteady surfaces, like a small boat, a moving cart, or fighting during an earthquake can also carry circumstance penalties, between -2 and -10.  Walking on the tips of posts set firmly in the ground (such as the remnants of a burned pier) would be -20 or more, while walking on the tips of precariously balanced logs (the aftermath of a logjam, for example) could be -20 to -40.  Far more difficult checks, such as walking only on the tips of a forest of spears, carry a circumstance bonus of -50 or more. At the uppermost limits, acrobatics can allow you to do such incredible things as dance on the surface of a dense layer of fog, walk down the surface of a waterfall without getting wet, dodge raindrops in a storm, run across falling stones in midair, and similarly invincible cinematic feats.
Acrobatics checks are sometimes affected by circumstance bonuses or penalties, depending on the terrain, weather, or other circumstancesExamples include:
 
*Lightly obstructed, sloped or slippery terrain can inflict a -2 penalty, while heavily obstructed, icy or steeply sloped terrain can inflict a -5 penalty. These penalties can also be cumulative, if multiple hazards are present (a steep icy slope would be -10).   
 
*Unsteady surfaces, like a small boat, a moving cart, or fighting during an earthquake can also carry circumstance penalties, between -2 and -10.  Walking on the tips of posts set firmly in the ground (such as the remnants of a burned pier) would be -20 or more, while walking on the tips of precariously balanced logs (the aftermath of a logjam, for example) could be -20 to -40.  Far more difficult checks, such as walking only on the tips of a forest of spears, carry a circumstance bonus of -50 or more.  
 
*At the uppermost limits, acrobatics can allow you to do such incredible things as dance on the surface of a dense layer of fog, walk down the surface of a waterfall without getting wet, dodge raindrops in a storm, run across falling stones in midair, and similarly invincible cinematic feats.




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| DC = 40
| DC = 40


| Modifiers = The DC for this check increases by +5 for every 50 lbs you weigh (including items and equipment you carry). In addition, you suffer all other normal modifiers for slick conditions, slopes, etc.
| Modifiers = The DC for this check increases by +5 for every 50 lbs you weigh (including items and equipment you carry). In addition, you suffer all other normal modifiers for slick conditions, slopes, etc, (see above).


| Failure = You fall from the surface or fall prone
| Failure = You fall from the surface or fall prone

Revision as of 21:46, 18 March 2017