Acrobatics: Difference between revisions

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==Mitigate Falling Damage==
==Mitigate Falling Damage==
{{:Mitigate Falling Damage}}
{{Template:SkillUse
 
| Skill-Use = Mitigate Falling Damage
 
| Core-Skill = Acrobatics
 
| Benefit = You can use acrobatics to soften a fall, but only during your turn and when you are aware of the potential of falling. This can be from a failed jump or balance check, or simply dropping down from a height intentionally.  Traps and other effects which cause you to fall unexpectedly, or which occur outside of your turn, do not allow a check to mitigate the falling damage they cause.
 
A successful acrobatics check eliminates the first 10 feet of falling damage, and converts the second 10 feet of falling damage to non-lethal damage.  If you take any lethal damage from the fall, you land prone.  However, if you are able to eliminate all lethal damage from the fall (by any means, including DR), you then land on your feet.  See [[Types_of_Movement#Falling|Falling]] for details.
 
| Action = This is a free action that can only be made during your turn, and when you are aware of the potential for falling.
 
| DC = 15
 
| Modifiers = -
 
| Failure = The damage is not reduced.
 
| Retry = No
 
| Provokes = Making the check does not provoke. Any falling movement which qualifies for this skill use is considered intentional movement and therefore provokes attacks of opportunity.
 
}}


==Hop Up==
==Hop Up==

Revision as of 19:08, 29 March 2017