Adhesive (Armor Magic Property): Difference between revisions

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| Description|On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer can gain these benefits for 10 rounds per day. These rounds need not be consecutive, but they must be spent in 1-round intervals. Ending the effect is a free action. Adhesive cannot be placed on armor with any version of the slick special ability.
| Description|On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer does not need to spend an action to use these abilities, they are inherent in the armor itself.  
 
'''Special''':Adhesive cannot be placed on armor with any version of the slick special ability.
 
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Wearer gains a climb speed of 20 feet for 10 rounds per day
| ShortDesc|Wearer gains a climb speed of 20 feet, and bonuses to some unarmed Maneuver Offense checks.
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Revision as of 17:28, 10 June 2019

Adhesive (Armor Magic Property)

Enchant Cost: +3

On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer does not need to spend an action to use these abilities, they are inherent in the armor itself.

Special:Adhesive cannot be placed on armor with any version of the slick special ability.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.