Adroit Defender (Feat): Difference between revisions

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|Category=[[Category:Intrepid Tier (6-10)]][[Category:Monk]][[Category:Fighter]][[Category:Partisan]][[Category:Paladin]][[Category:Warlord]][[Category:Barbarian Feats]][[Category:Ranger]]
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Monk]][[Category:Fighter Feats]][[Category:Partisan]][[Category:Paladin]][[Category:Warlord]][[Category:Barbarian Feats]][[Category:Ranger]]


|Flavor=You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.
|Flavor=You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.

Revision as of 14:20, 9 April 2020


You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.

Prerequisites: <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat)

Related: Adroit Diversion (Feat), Adroit Doom (Feat)

Benefit: While using either Improved Unarmed Strike or Weapon Focus, as a standard action, you can actively protect all adjacent allies from enemy attacks. (Because it requires a standard action, you may also perform this act using the first attack of a full attack action, if you prefer.) This grants any adjacent allies a +2 dodge bonus to AC against melee attacks (as long as those attacks come before the start of your next turn), but once the bonus is granted, it also causes you to take a -2 penalty to AC against melee attacks until the start of your next turn. The dodge bonus ends immediately if any of the affected allies ceases to be adjacent to you for any reason.