Adroit Defender (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


|Category=[[Category:Intrepid Tier (6-10)]][[Category:Monk]][[Category:Fighter]][[Category:Partisan]][[Category:Paladin]][[Category:Warlord]][[Category:Barbarian]][[Category:Ranger]]
|Category=[[Category:Intrepid Tier (6-10)]][[Category:Monk Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Partisan Feats]][[Category:Paladin Feats]][[Category:Warlord Feats]][[Category:Barbarian Feats]][[Category:Ranger Feats]]


|Flavor=You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.
|Flavor=You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.
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|Benefit=While using either Improved Unarmed Combat or Weapon Focus, as a standard action, you can actively protect all adjacent allies from enemy attacks. This standard action may be part of a full attack action. This grants any adjacent allies a +2 dodge bonus to AC against melee attacks (as long as those attacks come before the beginning of your next turn), but once the bonus is granted, causes you to take a -2 penalty to AC against that opponent until the end of your next turn. The dodge bonus ends immediately if your allies move away from you.
|Benefit=While either fighting with Unarmed Strikes, wielding one of the Monk or Brawler weapons, or when wielding a weapon with which you have Weapon Focus, you can actively protect all adjacent allies from enemy attacks. As a [[standard action]], you can grant all adjacent allies a +2 [[dodge bonus]] to AC against melee attacks (as long as those attacks come before the start of your next turn), but once the bonus is granted, it also causes you to take a -2 penalty to AC against melee attacks until the start of your next turn. (Because it requires a standard action, you may also perform this act using the first attack of a [[full attack action]], if you prefer.)  The dodge bonus of a given affected ally ends immediately if they move (or are moved) to a space that is no longer adjacent to you for any reason.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 20:04, 13 November 2020


You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.

Prerequisites: <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat)

Related: Adroit Diversion (Feat), Adroit Doom (Feat)

Benefit: While either fighting with Unarmed Strikes, wielding one of the Monk or Brawler weapons, or when wielding a weapon with which you have Weapon Focus, you can actively protect all adjacent allies from enemy attacks. As a standard action, you can grant all adjacent allies a +2 dodge bonus to AC against melee attacks (as long as those attacks come before the start of your next turn), but once the bonus is granted, it also causes you to take a -2 penalty to AC against melee attacks until the start of your next turn. (Because it requires a standard action, you may also perform this act using the first attack of a full attack action, if you prefer.) The dodge bonus of a given affected ally ends immediately if they move (or are moved) to a space that is no longer adjacent to you for any reason.