Agile Creature: Difference between revisions
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| Change-Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Alignment}}} | | Change-Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Alignment}}} | ||
| Change-Alignment| | | Change-Alignment| | ||
<!-- Values: Lawful Good, True Lawful, Lawful Evil, Pure Good, Neutral, Pure Evil, Chaotic Good, True Chaotic, Chaotic Evil --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
<!-- Except for INT, these stat changes are cosmetic and do not affect other numbers --> | <!-- ABILITY SCORES --> | ||
<!-- Except for INT, these stat changes are cosmetic and do not affect other numbers | |||
Just put in the number you want to ADD to the existing monster's stats --> | |||
| STR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|STR-Adj}}} | | STR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|STR-Adj}}} | ||
| STR-Adj| | | STR-Adj| | ||
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<!-- SENSES --> | <!-- SENSES --> | ||
| Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | | Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | ||
| Blind-to-Vision| | | Blind-to-Vision| | ||
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<!-- MOVE TYPES --> | <!-- MOVE TYPES --> | ||
| Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}} | | Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}} | ||
| Increase-All-Existing-Moves| | | Increase-All-Existing-Moves| | ||
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<!-- SPECIAL DEFENSES --> | <!-- SPECIAL DEFENSES --> | ||
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | ||
| Special-Defenses-1| | | Special-Defenses-1| | ||
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<!-- STRONG AGAINST --> | <!-- STRONG AGAINST --> | ||
| Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}} | | Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}} | ||
| Strong-Against-1| '''''Immune (no effect):''''' [[Flat-Footed]] condition, and any condition or effect that would prevent them from performing a [[5-Foot Step]]. | | Strong-Against-1| '''''Immune (no effect):''''' [[Flat-Footed]] condition, and any condition or effect that would prevent them from performing a [[5-Foot Step]]. | ||
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<!-- WEAK AGAINST --> | <!-- WEAK AGAINST --> | ||
| Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}} | | Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}} | ||
| Weak-Against-1| | | Weak-Against-1| | ||
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<!-- FEATS --> | <!-- FEATS --> | ||
| Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | | Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | ||
| Add-Feat-1| | | Add-Feat-1| | ||
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<!-- SKILLS --> | <!-- SKILLS --> | ||
<!-- VALUES: a whole number between -6 to 6; this is the number of CRs the skill value is adjusted by --> | |||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | | Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | ||
| Increase-All-Existing-Skills| | | Increase-All-Existing-Skills| | ||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills --> | |||
}}</onlyinclude> | |||
| All-Other-Skills-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|All-Other-Skills-Adj}}} | |||
| All-Other-Skills-Adj| | |||
<!-- This is the default value for any skills the monster does not explicitly possess --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}} | | Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}} | ||
| Add-Skill-Movement| | | Add-Skill-Movement| | ||
<!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:50, 23 January 2021
Agile Creature Pattern (+3 CR)
- Subtype: add Agile to subtypes
'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals.
This creature seems extremely quick with its hands, and highly capable.
General
- Init: +3 CRs greater than base creature.
- Senses:
- Perception: +3 CRs greater than base creature.
- Movement Types:
Defense
- AC: +3 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +2 CRs greater than base creature.
- Refl: +3 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- (Agile Creature) Immune (no effect): Flat-Footed condition, and any condition or effect that would prevent them from performing a 5-Foot Step.
- (Agile Creature) An Agile Creature may perform a Move Action during a surprise round, even if surprised (in addition to the usual Standard Action if they are not surprised).
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +4 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: Dex: 10 Con: Int: Wis: Cha:
- Feats:
- Skills:
- Languages: