Agile Creature: Difference between revisions
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| 'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals. | | Description| 'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Short-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Short-Desc}}} | | Short-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Short-Desc}}} | ||
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<!-- MOVE TYPES --> | |||
| Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | | Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | ||
| Blind-to-Vision| | | Blind-to-Vision| | ||
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<!-- SPECIAL DEFENSES --> | |||
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | ||
| Special-Defenses-1| | | Special-Defenses-1| | ||
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<!-- STRONG AGAINST --> | |||
| Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}} | | Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}} | ||
| Strong-Against-1| '''''Immune (no effect):''''' [[Flat-Footed]] condition, and any condition or effect that would prevent them from performing a [[5-Foot Step]]. | | Strong-Against-1| '''''Immune (no effect):''''' [[Flat-Footed]] condition, and any condition or effect that would prevent them from performing a [[5-Foot Step]]. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
<!-- WEAK AGAINST --> | |||
| Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}} | | Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}} | ||
| Weak-Against-1| | | Weak-Against-1| | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
<!-- FEATS --> | |||
| Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | | Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}} | ||
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| Add-Feat-3=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-3}}} | | Add-Feat-3=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-3}}} | ||
| Add-Feat-3| | | Add-Feat-3| | ||
}}</onlyinclude> | |||
<!-- SKILLS --> | |||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | |||
| Increase-All-Existing-Skills| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- LANGUAGES --> | |||
| Add-Language-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-1}}} | | Add-Language-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-1}}} | ||
| Add-Language-1| | | Add-Language-1| | ||
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<!-- SPECIAL ABILITY 1 --> | |||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| Incredible Avoidance | | Special-Ability-1-Name| Incredible Avoidance | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
<!-- SPECIAL ABILITY 2 --> | |||
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | | Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | ||
| Special-Ability-2-Name| Flickering Step | | Special-Ability-2-Name| Flickering Step | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
<!-- SPECIAL ABILITY 3 --> | |||
| Special-Ability-3-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Name}}} | | Special-Ability-3-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Name}}} | ||
| Special-Ability-3-Name| | | Special-Ability-3-Name| |
Revision as of 16:28, 23 January 2021
Agile Creature Pattern (+3 CR)
- Subtype: add Agile to subtypes
'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals.
This creature seems extremely quick with its hands, and highly capable.
General
- Init: +3 CRs greater than base creature.
- Senses:
- Perception: +3 CRs greater than base creature.
- Movement Types:
Defense
- AC: +3 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +2 CRs greater than base creature.
- Refl: +3 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- (Agile Creature) Immune (no effect): Flat-Footed condition, and any condition or effect that would prevent them from performing a 5-Foot Step.
- (Agile Creature) An Agile Creature may perform a Move Action during a surprise round, even if surprised (in addition to the usual Standard Action if they are not surprised).
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +4 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: Dex: 10 Con: Int: Wis: Cha:
- Feats:
- Skills:
- Languages: