Agile Creature

From Epic Path
Revision as of 18:00, 22 January 2021 by Reese (talk | contribs)
Jump to navigation Jump to search
Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Agile Creature Pattern (+3 CR)

Type: changes to Agile


'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals.

An Agile Creature uses all of the base creature's statistics and abilities except as noted below.

This creature seems extremely quick with its hands, and highly capable.

General

Init: +5 CRs greater than base creature.
Senses:
Perception: +3 CRs greater than base creature.
Movement Types:

Defense

AC: +3 CRs greater than base creature.
Maneuver Defense: +2 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: +2 CRs greater than base creature.
Refl: +3 CRs greater than base creature.
Will: +1 CRs greater than base creature.
Special Defenses:
  • (Agile Creature) Incredible Avoidance: If they succeed on a Reflex save against an effect which inflicts a reduced effect of any sort on a success, they instead take no effect at all.
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +4 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Maneuver Offense: +2 CRs greater than base creature.
Save DC's: +3 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities

'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals.

An Agile Creature uses all of the base creature's statistics and abilities except as noted below.

CR (challenge rating)

Same as base creature +3.

Size and Type

The creature's Size does not change. It's Type remains the same but it gains the subtype Agile.

Initiative Modifier

The creature's initiative modifier increases by +8.

Senses

All senses such as scent, tremorsense, keen hearing, etc are unchanged. An Agile Creature gains +3 on Perception skill rolls.

Armor Class

Agile Creatures gain +3 AC. They are immune to being flat-footed, and can take move actions during surprise rounds.

Hit Dice

Agile Creatures gain +2 hp per Hit Die of their adjusted CR.

Defensive Ability

The Agile Creature gains the following abilities, which may be added to their Bestiary entry:

  • Incredible Avoidance: If they succeed on any saving throw which would inflict a lesser result on successful save, they instead take no effect.

Aura: - Same as Base Creature

SR: - Same as Base Creature

Special Defenses: Same as Base Creature

  • Agile Creatures gain a +3 untyped bonus on all Saving Throws.

Immunities: Immune to any effect which disallows the use of five-foot steps.

Weaknesses: Same as Base Creature

Out of Combat

Same as Base Creature.

Speed

Same as Base Creature. Agile makes you quick, not fast on your feet.

Melee Attacks

The Agile Creature retains all the base creature's attacks . It gains a +3 untyped bonus to-hit with all attacks.

Damage

The Agile Creature does the same damage and effects as the base creature. It gains a +3 untyped bonus to all damage it inflicts, and all DC's are raised by +3.

Space and Reach

No Changes.

Offensive Ability

  • Flickering Step. Once per encounter, an Agile Creature may make a full attack action as a standard action and take a five-foot step either before or after every attack it makes. As part of Flickering Step, it may choose one of its attacks and make it one additional time. This may be used with either melee or ranged attacks. It may never take more than six five-foot steps by using Flickering Step. This may exceed its normal maximum movement(such as if it is Slowed).

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

The Agile Creature gains a +3 untyped bonus to Maneuver Offense and Maneuver Defense rolls.

Feats

Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.

Skills

Optionally, add one skill at CR+10.