Air Geyser (Sorcerer/Wizard Spell)

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{{Template:Spell

| Alchemist=

| Bard=

| Cleric=

| Druid=3

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=3

| School=evocation [air]

| CastTime=Standard

| Components=V, S

| Range=Close

| Target=one creature or object up to Large size

| Duration=instantaneous

| Save=REFL partial (see text)

| Save-DC=Weak

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes

| Description = You create a powerful blast of air capable of flinging an opponent around the battlefield, even upward. If the target fails its REFL save, the force of the air deals 1d6 points of bludgeoning damage per caster level (maximum 10d6) and hurls the target across the battlefield as a [[Slide] a number of squares equal to your caster level divided by 5, round down, minimum 1. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall or collision, taking Falling Damage or Collision Damage. If the victim was tossed upward, after this blast of air ceases, the target falls down (unless it was flying), taking Falling Damage as normal.

A successful save means the target takes half damage from the air blast but is not moved by it, and thus cannot take additional falling or collision damage.
Air Geyser is a narrow, intensely concentrated blast, and has no effect on gaseous effects. That requires Gust of Wind or similar effects.

| ShortDesc=Blast of air deals bludgeoning damage and Slides target violently around.

| Reviewed=N }}