Alchemist's Fire: Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| You can throw a flask of alchemist's fire as a [[splash weapon]] with a range increment of 10 feet.
| Description| You can throw a flask of alchemist's fire as a [[splash weapon]] with a range increment of 10 feet. This alchemical creation may also be fired as ammunition from a [[Sling (Weapon)|sling]], [[Slingstaff (Weapon)|slingstaff]], or [[Stonebow (Weapon)|stonebow]].


A direct hit deals 1d6 points of {{dmg|fire}} damage. Every creature within 5 feet of the square in which the flask hits takes half damage, as fire damage. from the splash. On the round following a direct hit, the primary target, if successfully struck, takes an additional 1d6 points of damage. If desired, the target can use a standard action to attempt to extinguish the flames before taking this additional damage. Alternatively, an adjacent ally can expend a move action to extinguish the target.
A direct hit deals 1d6 points of {{dmg|fire}} damage. Every creature within 5 feet of the square in which the flask hits takes half damage from the splash. On the round following a direct hit, the primary target, if successfully struck, takes an additional 1d6 points of fire damage. If desired, the target can use a [[standard action]] to extinguish the flames before taking this additional damage. Alternatively, an adjacent ally can expend a [[move action]] to extinguish the target.
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Revision as of 16:15, 1 January 2021

  • Cost: 20 gp
  • Weight: 1 lbs.
You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet. This alchemical creation may also be fired as ammunition from a sling, slingstaff, or stonebow. A direct hit deals 1d6 points of fire (energy, common) damage. Every creature within 5 feet of the square in which the flask hits takes half damage from the splash. On the round following a direct hit, the primary target, if successfully struck, takes an additional 1d6 points of fire damage. If desired, the target can use a standard action to extinguish the flames before taking this additional damage. Alternatively, an adjacent ally can expend a move action to extinguish the target.