Anxious: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = You are convinced your doom is upon you. You act as though you are flanked, granting all foes a +2 flanking bonus to hit you. Furthermore, you may not make attacks of opportunity.  Note that characters with Uncanny Dodge ARE still subject to this penalty: You are not really flanked, you just think you are.  In addition, while under the Anxious condition, a creature is susceptible to abilities which require flanking to activate, such as a rogue's sneak attack.
| Flavor = You are convinced your doom is upon you.


: This is a fear condition.
| Effects = You act as though you are flanked, granting all foes a +2 flanking bonus to hit you.
::* Note that characters with Improved Uncanny Dodge ARE still subject to this penalty. You are not really flanked. You just ''think'' you are. 
:* You are susceptible to abilities which require flanking to activate, such as a rogue's sneak attack.
:* You may not make attacks of opportunity. 
:* This is a fear condition.


| Ended-By =  
| Ended-By = You may spend a move action to take a few deep breaths and calm yourself down, ending the Anxious condition.
:* If not cleared, Anxious automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 17:11, 11 October 2016


Condition Severity: Weak


   You are convinced your doom is upon you.

Effects

  • You act as though you are flanked, granting all foes a +2 flanking bonus to hit you.
  • Note that characters with Improved Uncanny Dodge ARE still subject to this penalty. You are not really flanked. You just think you are.
  • You are susceptible to abilities which require flanking to activate, such as a rogue's sneak attack.
  • You may not make attacks of opportunity.
  • This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may spend a move action to take a few deep breaths and calm yourself down, ending the Anxious condition.
  • If not cleared, Anxious automatically ends at the end of the encounter.

Array

AnxiousStartledPanicked