Aquatic Creature: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(25 intermediate revisions by 2 users not shown)
Line 3: Line 3:


   <!-- GENERAL ADJUSTMENTS -->
   <!-- GENERAL ADJUSTMENTS -->
| Pattern-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern-Name}}}
| Pattern-Name| Aquatic Creature
}}</onlyinclude>


| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
Line 66: Line 70:


| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj| 1
| Initiative-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}}
| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}}
| Ambush-Chance-Nudge| 1
| Ambush-Chance-Nudge| 2
   <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers,
   <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers,
       positive numbers are worse ambushers.  Value should usually be between -3 and 3.            -->
       positive numbers are worse ambushers.  Value should usually be between -3 and 3.            -->
Line 76: Line 80:


| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj| 1
| Skill-Perception-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


Line 84: Line 88:


| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
| Fort-Adj| 2
| Fort-Adj| 0
}}</onlyinclude>
}}</onlyinclude>


| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj| 2
| Refl-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


Line 104: Line 108:


| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj| 1
| Save-DC-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


Line 116: Line 120:


| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj| 1
| Maneuver-Defense-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills| 1
| Increase-All-Existing-Skills|  
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
Line 184: Line 188:


| Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}}
| Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}}
| Echolocation-Range| 30
| Echolocation-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 40|3 = 50|4 = 60|5 = 70|6 = 80|7 = 90|8 = 100}}
   <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" -->
   <!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" -->
}}</onlyinclude>
}}</onlyinclude>
Line 293: Line 297:


| Lesser-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Swim-Speed}}}
| Lesser-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Swim-Speed}}}
| Lesser-Swim-Speed| 30
| Lesser-Swim-Speed|  
}}</onlyinclude>
}}</onlyinclude>


| Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}}
| Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}}
| Greater-Swim-Speed|  
| Greater-Swim-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 35|2 = 40|3 = 45|4 = 50|5 = 55|6 = 60|7 = 65|8 = 70}}
}}</onlyinclude>
}}</onlyinclude>


| Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}}
| Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}}
| Jet-Speed|  
| Jet-Speed| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40|2 = 50|3 = 60|4 = 70|5 = 80|6 = 90|7 = 100|8 = 110}}
}}</onlyinclude>
}}</onlyinclude>


Line 316: Line 320:


| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1| '''''Adapted:''''' Can breathe normally in, and does not take ill effects from, its 'normal' liquid environment, as defined by the GM. Takes no penalties from fighting in its normal liquid environment, is never at risk of drowning or suffocation, and generally lives and works normally while submerged.
| Special-Defenses-1| '''''Adapted:''''' Can breathe normally in, and does not take ill [[Environmental Effects]] from, its 'normal' liquid environment, as defined by the GM. Takes no penalties from fighting in its normal liquid environment, is never at risk of drowning or suffocation, and generally lives and works normally while submerged. This pattern does not convey any abilities to leave the liquid, except for the base abilities of the base creature. If more adaptable creatures are desired, also apply the [[Intruding Creature]] pattern.
}}</onlyinclude>
}}</onlyinclude>


Line 497: Line 501:


| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}}
| Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}}
| Add-Skill-Movement|  
| Add-Skill-Movement| Y
   <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values -->
   <!-- NOTE: Monsters do not use Movement skill for initiative; they are totally separate values -->
}}</onlyinclude>
}}</onlyinclude>
Line 507: Line 511:
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting|  
| Add-Skill-Piloting|  
}}</onlyinclude>
| Add-Skill-Profession-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-1}}}
| Add-Skill-Profession-1|
}}</onlyinclude>
| Add-Skill-Profession-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-2}}}
| Add-Skill-Profession-2|
}}</onlyinclude>
}}</onlyinclude>


Line 569: Line 565:
| Special-Ability-1-Type|  
| Special-Ability-1-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}}
| Special-Ability-1-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


Line 584: Line 591:
| Special-Ability-2-Type|  
| Special-Ability-2-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}}
| Special-Ability-2-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


Line 599: Line 617:
| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}}
| Special-Ability-3-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 18:41, 7 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Aquatic Creature Pattern (+2 CR)

Subtype: add Aquatic to subtypes


'Aquatic Creature' is a pattern that can be added to any creature that is well adapted to living and hunting in water, or other similar fluids. Swamp-dwelling ogres, deep-sea Trolls, Rot Flies that live in giant pools of blood, fire elementals that swim in lava, all these and more can be emulated with the Aquatic Creature pattern.

This greenish creature has gills and webbed fingers and toes, as if able to swim and breathe water.

General

Init: +2 CRs greater than base creature.
Ambush Chance: +2 (worse at ambushes)
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:

Defense

AC: +2 CRs greater than base creature.
Maneuver Defense: +2 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: -
Refl: +1 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
  • (Aquatic Creature) Adapted: Can breathe normally in, and does not take ill Environmental Effects from, its 'normal' liquid environment, as defined by the GM. Takes no penalties from fighting in its normal liquid environment, is never at risk of drowning or suffocation, and generally lives and works normally while submerged. This pattern does not convey any abilities to leave the liquid, except for the base abilities of the base creature. If more adaptable creatures are desired, also apply the Intruding Creature pattern.
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Maneuver Offense: +1 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills: Movement
Languages:

Special Abilities