Arcing Strike (Rage Power)

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Arcing Strike (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a standard attack action, or the first attack of a full attack action, you can spend 2 points of fury to lance a bolt of electrical energy through one or more of your enemies. Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifier + any enhancement or feat bonuses you gain from the weapon in your main hand. If the touch attack hits, you deal 1d6 points of electricity damage to your target. This damage increases by +1d6 per four levels of Barbarian you possess (drop fractions; e.g. 2d6 at 4th level, 3d6 at 8th level, 4d6 at 12th level, etc.). If you spent additional fury points when you activated this power (see below), you can repeat this process on each additional target in the sequence you declared. Roll each touch attack sequentially, and if any of the attacks miss, all attacks after that one are also considered misses, immediately ending Arcing Strike. Any points of fury you spent for additional attacks that missed are lost. Damage is rolled once, and is applied to every target hit by Arcing Strike.

Progression:

  • 11th Level: Add your WIS modifier to the damage dealt by Arcing Strike.
  • 21st Level: Arcing Strike may arc to additional enemies that are within 20 feet of the previously struck foe, instead of 10 feet.
  • 31st Level: Add your CON modifier to the damage dealt by Arcing Strike.