Arcing Strike (Rage Power)

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Arcing Strike (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a standard attack action, or the first attack of a full attack action, you can activate Arcing Strike to lance a bolt of electrical energy through several nearby enemies. Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifier + any enhancement or feat bonuses you gain from the weapon in your main hand. If the touch attack hits, you deal 2d6 points of electricity damage to your target. This damage increases by +1d6 per eight levels of Barbarian you possess (drop fractions; e.g. 3d6 at 8th level, 4d6 at 16th level, 5d6 at 24th level, etc.). Choose another target within 10 feet of the first, and roll a touch attack against it as well, dealing the same damage as you dealt to your first target, if you hit.

Progression:

  • 11th Level: Add your WIS modifier to the damage dealt by Arcing Strike. In addition, Arcing strike can now affect a third target, as long as it is within 10 feet of the second target. You cannot affect the same creature more than once per round with Arcing Strike. Roll each touch attack sequentially, and if any of the attacks miss, all attacks after that one are also considered misses, immediately ending Arcing Strike. Damage is rolled once, and is applied to every target hit by Arcing Strike.
  • 21st Level: Arcing Strike may arc to enemies that are within 20 feet of a previously struck foe, instead of 10 feet.
  • 31st Level: Add your CON modifier to the damage dealt by Arcing Strike. In addition, Arcing strike can now affect a fourth target, as long as it is within 20 feet of the third target. You cannot affect the same creature more than once per round with Arcing Strike. Roll each touch attack sequentially, and if any of the attacks miss, all attacks after that one are also considered misses, immediately ending Arcing Strike. Damage is rolled once, and is applied to every target hit by Arcing Strike.