Asleep: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Effects = Creatures with the 'asleep' condition immediately fall prone and can take no actions (except some free actions, such as saving throws) until the condition ends.  Furthermore, asleep creatures are vulnerable to coup-de-grace attacks.   
| Effects = You fall asleep, dropping to the ground.
:* You fall [[Prone]] and can take no actions (except some free actions, such as saving throws) until the condition ends.   
:* You are vulnerable to coup-de-grace attacks.   
:* You drop any objects you were holding in your hands. The objects fall to the ground in your space.


: If the sleeping creature is in a noisy environment, such as combat, it may make a new saving throw every round at the end of its turn to attempt to wake up.  The DC for this saving throw is the same DC as the original effect. Unless the original effect specifies otherwise, creatures which wake up from the Asleep status are Sluggish for 1 full round, and then Drowsy for 1 full round after that, after which the condition is cleared. Note that waking up from the Asleep condition does not automatically remove the Prone status; the creature must still stand up on their own.
| Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up.  The DC for this saving throw is the same DC as the original effect.
:* Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Waking up from the Asleep condition does not automatically remove the [[Prone]] status condition. You must remove that condition separately.
::* Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.


: While Asleep creatures technically drop held items, these items fall into the same square the creature falls prone in, and require no additional actions to retrieve once the creature wakes up.
| Ended-By =


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 17:55, 3 October 2016


Condition Severity: Strong

Effects

  • You fall asleep, dropping to the ground.
  • You fall Prone and can take no actions (except some free actions, such as saving throws) until the condition ends.
  • You are vulnerable to coup-de-grace attacks.
  • You drop any objects you were holding in your hands. The objects fall to the ground in your space.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. The DC for this saving throw is the same DC as the original effect.
  • Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
  • Waking up from the Asleep condition does not automatically remove the Prone status condition. You must remove that condition separately.
  • Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.

Array

DrowsySluggishAsleep