Asleep: Difference between revisions

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| Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up.  The DC for this saving throw is the same DC as the original effect.  If successful, you are no longer Asleep, but are instead [[Sluggish]] and [[Prone]].
| Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up.  The DC for this saving throw is the same DC as the original effect.  If successful, you are no longer Asleep, but are instead [[Sluggish]] and [[Prone]].
:* Even though you are asleep, you can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status.  If you make this roll, you shake off the condition as a full round action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect. If you make this roll, you awaken clear-headed, and standing, as you bolt to your feet as part of the Escape Artist roll. This is so sudden, it does not provoke attacks of opportunity as usual.
:* Asleep is automatically reduced to [[Sluggish]] if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Asleep is automatically reduced to [[Sluggish]] if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Waking up from the Asleep condition does not automatically remove the [[Prone]] status condition. You must remove that condition separately.
:* Waking up from the Asleep condition does not automatically remove the [[Prone]] status condition. You must remove that condition separately.

Revision as of 21:00, 1 April 2017


Condition Severity: Strong


   You fall asleep, dropping to the ground.

Effects

  • You fall Prone and can take no actions (except some free actions, such as saving throws) until the condition ends.
  • You are vulnerable to coup-de-grace attacks.
  • You drop any objects you were holding in your hands. The objects fall to the ground in your space.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. The DC for this saving throw is the same DC as the original effect. If successful, you are no longer Asleep, but are instead Sluggish and Prone.
  • Even though you are asleep, you can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a full round action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect. If you make this roll, you awaken clear-headed, and standing, as you bolt to your feet as part of the Escape Artist roll. This is so sudden, it does not provoke attacks of opportunity as usual.
  • Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
  • Waking up from the Asleep condition does not automatically remove the Prone status condition. You must remove that condition separately.
  • Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.
  • Alternatively, an adjacent ally can spend a move action to shake you awake, reducing the condition to Sluggish (and Prone). Your ally's action does not provoke attacks of opportunity.
  • If not cleared, Asleep persists for 1 hour or until the spell's duration (if applicable) expires.

Array

DrowsySluggishAsleep