Asleep: Difference between revisions

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| Flavor = You fall asleep, dropping to the ground.
| Flavor = You fall asleep, dropping to the ground.


| Effects = You fall [[Prone]] and can take no actions (except some free actions, such as saving throws) until the condition ends.   
| Effects = You fall [[Prone]] and can take no actions (except those listed in the 'ended-by' section, below) until the condition ends.   
:* You are vulnerable to coup-de-grace attacks.   
:* You are vulnerable to coup-de-grace attacks.   
:* You drop any objects you were holding in your hands. The objects fall to the ground in your space.
:* You drop any objects you were holding in your hands. The objects fall to the ground in your space.


| Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up.  The DC for this saving throw is the same DC as the original effect.  If successful, you are no longer Asleep, but are instead [[Sluggish]] and [[Prone]].
| Ended-By = If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up.  The DC for this saving throw is the same DC as the original effect.  If successful, you are no longer Asleep, but are instead [[Sluggish]] and [[Prone]].  However, if the environment is relatively quiet (e.g. low talking, light activity in nearby area, etc.), you do not get a saving throw and the end of your turn(s).
:* Even though you are asleep, you can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status.  If you make this roll, you shake off the condition as a full round action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect. If you make this roll, you awaken clear-headed, and standing, as you bolt to your feet as part of the Escape Artist roll. This is so sudden, it does not provoke attacks of opportunity as usual.
:* As a full-round action, you may make an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status, even though you are asleep. If there is no creature involved, the target is a [[Skill DC|Challenging]] DC based on the CR of the effect. If you succeed on this check, you shake off the condition, you bolt to your feet (also ending the [[Prone]] condition. This is so sudden, it does not provoke attacks of opportunity from threatening enemies. You must still retrieve any fallen objects in your space as a separate action. You may only attempt this once – if you fail the [[Escape Artist]] check, you fall deeper into sleep and may not try again.
:* Asleep is automatically reduced to [[Sluggish]] if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Asleep is automatically reduced to [[Sluggish]] if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Waking up from the Asleep condition does not automatically remove the [[Prone]] status condition. You must remove that condition separately.
:* Waking up from the Asleep condition does not automatically remove the [[Prone]] status condition. You must remove that condition separately.

Revision as of 15:41, 15 April 2017


Condition Severity: Strong


   You fall asleep, dropping to the ground.

Effects

  • You fall Prone and can take no actions (except those listed in the 'ended-by' section, below) until the condition ends.
  • You are vulnerable to coup-de-grace attacks.
  • You drop any objects you were holding in your hands. The objects fall to the ground in your space.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. The DC for this saving throw is the same DC as the original effect. If successful, you are no longer Asleep, but are instead Sluggish and Prone. However, if the environment is relatively quiet (e.g. low talking, light activity in nearby area, etc.), you do not get a saving throw and the end of your turn(s).
  • As a full-round action, you may make an Escape Artist check against the Maneuver Defense of the creature who inflicted this status, even though you are asleep. If there is no creature involved, the target is a Challenging DC based on the CR of the effect. If you succeed on this check, you shake off the condition, you bolt to your feet (also ending the Prone condition. This is so sudden, it does not provoke attacks of opportunity from threatening enemies. You must still retrieve any fallen objects in your space as a separate action. You may only attempt this once – if you fail the Escape Artist check, you fall deeper into sleep and may not try again.
  • Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
  • Waking up from the Asleep condition does not automatically remove the Prone status condition. You must remove that condition separately.
  • Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.
  • Alternatively, an adjacent ally can spend a move action to shake you awake, reducing the condition to Sluggish (and Prone). Your ally's action does not provoke attacks of opportunity.
  • If not cleared, Asleep persists for 1 hour or until the spell's duration (if applicable) expires.

Array

DrowsySluggishAsleep