Asleep

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Condition Severity: Strong

Effects

  • You fall asleep, dropping to the ground.
  • You fall Prone and can take no actions (except some free actions, such as saving throws) until the condition ends.
  • You are vulnerable to coup-de-grace attacks.
  • You drop any objects you were holding in your hands. The objects fall to the ground in your space.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. The DC for this saving throw is the same DC as the original effect. If successful, you are no longer Asleep, but are instead Sluggish and Prone.
  • Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
  • Waking up from the Asleep condition does not automatically remove the Prone status condition. You must remove that condition separately.
  • Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.
  • Alternatively, an adjacent ally can spend a move action to shake you awake, reducing the condition to Sluggish (and Prone). Your ally's action does not provoke attacks of opportunity.
  • If not cleared, Asleep persists for 1 hour or until the spell's duration (if applicable) expires.

Array

DrowsySluggishAsleep