Astral Projection (Sorcerer/Wizard Spell): Difference between revisions

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| CastTime|Ritual
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
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| Duration|see text
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| Charge-Notes|Only places the Charge upon your original body, any duplicates are uncharged due to the silver cord.
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| Description = By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.
| Description = As this eerie ritual progresses, the necromantic energy gathers in dense black folds, draping over and shrouding the participants in its stygian folds until surely, they must be extinguished.  Instead, the smothering necrotic energies grow so dense they begin to gleam, at first with shimmering glaucous highlights in the folds, then ever more glistening, until the energies reach their densest form and appear silvery, with utter dark beneath. Eventually, the gleaming silver-black shrouds sink into the physical forms of those under the power of the spell, and with surpassing gentleness, pulls the souls of its victims loose from their physical forms.


: You project your astral self onto the [[Astral Plane]], leaving your physical body behind on the [[Material Plane]] in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.
:As the caster of the spell completes the ritual, freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. All recipients of the spell are granted an astral body and an astral silver cord, which gives you the innate ability to travel freely through the silvery realm of the Astral. Once the ritual has empowered you, you are fully comfortable in the Astral Sea and can move about as you wish or return to your true physical body at-will. You begin this journey hovering above your quiescent body on the Prime Material, but the Astral Sea fills your sense in all direction, calling you to high eldritch adventure.


: While you are on the Astral Plane, your astral body is connected at all times to your physical body by an [[incorporeal]] silver cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. This is a traumatic affair, however, and you gain two points of [[Essence Destruction]] if your second body or astral form is slain. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
: At will, you may project your astral self onto the [[Astral Plane]], leaving your physical body behind on the [[Material Plane]] in a state of suspended animation. Your physical body becomes comatose and freezes in place, becoming effectively immune to all forms of damage, and obviously still alive, simply...vacant and otherwordly. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. The silver cord channels the pure essence of yourself and all your magical items, so that all your items in the Prime Material are still fully usable in the Astral, any consumables you use in the Astal are consumed in reality, charges are expended, scrolls used up, etc.


: You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as [[Dispel Magic (Spell)]] cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).
:Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter. To all accounts, you look exactly like your physical self, just...eerily different. Silvery highlights, a faint luminescence, or other small effects will indicate to a viewer you are 'not from around here'.  A Disguise roll can easily conceal these telltale signs.


: When this spell ends, your astral body and all of its gear, vanishes.
: While you are on the Astral Plane, your astral body is connected at all times to your physical body by an [[incorporeal]] silver cord which binds your soul and magic to your body. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. This is a traumatic affair, however, and you gain two points of [[Essence Destruction]] if your second body or astral form is slain. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
 
: You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, until a year and a day has passed, or until it is terminated by some outside means, such as [[Dispel Magic (Spell)]] cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).
 
: When this spell ends, your astral body and all of its gear, vanishes like a soap bubble, as evanescent as dreams....  In no case can your Astral body and your physical body ever interact in any way, and attempting such things ends the spell violently, with the associated Essence Destruction.


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Revision as of 21:53, 25 May 2018

Level: Alchemist 6Cleric 9Sorcerer/Wizard 9
School: necromancy
Domain: travel 9

Casting

Casting Time: Ritual (see below)
Components: V, S, M (jacinth worth 1,000 gp)

Effect

Range: Touch
Target or Area: you plus one additional willing creature touched per two caster levels
Duration: A year and a day
Saving Throw: WillNegates , harmless
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

As this eerie ritual progresses, the necromantic energy gathers in dense black folds, draping over and shrouding the participants in its stygian folds until surely, they must be extinguished. Instead, the smothering necrotic energies grow so dense they begin to gleam, at first with shimmering glaucous highlights in the folds, then ever more glistening, until the energies reach their densest form and appear silvery, with utter dark beneath. Eventually, the gleaming silver-black shrouds sink into the physical forms of those under the power of the spell, and with surpassing gentleness, pulls the souls of its victims loose from their physical forms.
As the caster of the spell completes the ritual, freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. All recipients of the spell are granted an astral body and an astral silver cord, which gives you the innate ability to travel freely through the silvery realm of the Astral. Once the ritual has empowered you, you are fully comfortable in the Astral Sea and can move about as you wish or return to your true physical body at-will. You begin this journey hovering above your quiescent body on the Prime Material, but the Astral Sea fills your sense in all direction, calling you to high eldritch adventure.
At will, you may project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. Your physical body becomes comatose and freezes in place, becoming effectively immune to all forms of damage, and obviously still alive, simply...vacant and otherwordly. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. The silver cord channels the pure essence of yourself and all your magical items, so that all your items in the Prime Material are still fully usable in the Astral, any consumables you use in the Astal are consumed in reality, charges are expended, scrolls used up, etc.
Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter. To all accounts, you look exactly like your physical self, just...eerily different. Silvery highlights, a faint luminescence, or other small effects will indicate to a viewer you are 'not from around here'. A Disguise roll can easily conceal these telltale signs.
While you are on the Astral Plane, your astral body is connected at all times to your physical body by an incorporeal silver cord which binds your soul and magic to your body. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. This is a traumatic affair, however, and you gain two points of Essence Destruction if your second body or astral form is slain. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, until a year and a day has passed, or until it is terminated by some outside means, such as Dispel Magic (Spell) cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).
When this spell ends, your astral body and all of its gear, vanishes like a soap bubble, as evanescent as dreams.... In no case can your Astral body and your physical body ever interact in any way, and attempting such things ends the spell violently, with the associated Essence Destruction.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
Only places the Charge upon your original body, any duplicates are uncharged due to the silver cord.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30