Astringent (Melee Weapon Magic Property): Difference between revisions

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The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Sickened]] condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.
The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Sickened]] condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.


While the Astringent effect is active, the weapon exudes a sour, sharp scent which is so potent as to leave a foul taste on the tongues of nearby creatures. As a result, using stealth while this property is active is slightly more difficult than normal.
While the Astringent effect is active, the weapon can also be used as a tool to loosen bonds and constraints. As a result, [[Escape Artist]] checks made while this property is active are made with a +1 [[competence bonus]].
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| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->
| StealthEffect|-1
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:17, 25 May 2019

Astringent (Melee Weapon Magic Property)

Enchant Cost: +2

The wielder of this weapon may activate this property with a swift action, causing the weapon to become filmed in a greasy sheen of acid, dealing 3d6 points of bonus Acid (energy, common) damage on a successful hit. The acid does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The acid damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Sickened condition on the target, in addition to the weapon's normal critical damage. This condition persists until the end of the encounter, or until replaced by another condition on the target (or until the creature is slain), whichever comes first.

While the Astringent effect is active, the weapon can also be used as a tool to loosen bonds and constraints. As a result, Escape Artist checks made while this property is active are made with a +1 competence bonus.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.