Auric Enhancer, Apotheotic
Apotheotic Auric Enhancer
- Cost: 8,200,000 gp
- Weight: 60 lbs.
- Family: Auric Enhancer
An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.
Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wearer isn't high enough to affect more than one creature with such spells yet.
An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the Wand of Accessioning, and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.Additionally, the Apotheotic Auric Enhancer can apply its effects to any rods the wearer uses, as long as the spell being cast from the rod meets the requirements described above.
This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing (tier 5) remnant, An item symbolic of the enchantment, 4,100,000 gp (minus cost of symbolic item).