Auric Enhancer, Principle: Difference between revisions

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| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
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| Family-Desc| Auric Enhancers are finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. They are always intricately made, but as their level increases, they become increasingly more finely detailed and ornate, although they are always worn close to the body (under clothes, in the Armor slot), so that they can interact most faithfully with the casters aura and lend their benefits.
| Family-Desc| An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.  
Their benefits are simple, but profound.


Any spell which is within the level range affected by the given Auric Enhancer has the number of targets that can be affected increased by 1.
Its benefits are simple, but profound.  An auric enhancer allows the wielder to add one additional target to spells they can cast which are either [[ray]]s, or have a fixed number of targets greater than 1.  An auric enhancer has no effect on non-ray spells that can only target a single creature (such as [[Disintegrate (Sorcerer/Wizard Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Sorcerer/Wizard Spell)]]).  It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Sorcerer/Wizard Spell)]]), even if the wearer isn't high enough to affect more than one creature with such spells yet.


AOE spells, obviously, do not gain any benefits from this device, since they have no target limit.
An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.


Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item.  Furthermore, an Auric Enhancer's bonus to number of targets cannot be stacked with other items that increase number of targets, such as the [[Wand of Accessioning]].
Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item.  An Auric Enhancer's magic stacks with other items that increase number of targets, such as the [[Wand of Accessioning]], and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.
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| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc| Grants +1 additional target for spells or truedweomers with a limited number of targets.
| Family-ShortDesc| Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one.
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| Weight| 5
| Weight| 6
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| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
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| Item-Desc| The principle auric enhancer allows the wielder to add one additional target to any spell they can cast of spell level 1, level 2, or level 3, which has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level).
| Item-Desc| The '''Principle Auric Enhancer''' allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a [[ray]] spell, or has a fixed number of targets greater than 1. This applies to the ''base'' spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level).
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The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.
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| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| Add 1 target to a spell of levels 1 through level 3.
| Item-ShortDesc| Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier.
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Latest revision as of 19:32, 13 August 2023

Principle Auric Enhancer

Principle Auric Enhancer

CL 5 Armor Slot Item • Weak Enchantment
Cost: 15,000 gp
Weight: 6 lbs.
Family: Auric Enhancer

An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.

Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wearer isn't high enough to affect more than one creature with such spells yet.

An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.

Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the Wand of Accessioning, and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.

The Principle Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).