Avalanche Strike (Rage Power)

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Avalanche Strike (Ex)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a free action, you may spend 2 points of fury to add the terrible power of the Avalanche to your next attack. If the attack hits, it deals +1d6 points of bonus damage of the same type as the attack normally deals. If your attack deals more than one type of damage (e.g. bludgeoning and fire) you may choose which damage type Avalanche Strike inflicts among the types you are dealing. If your attack deals damage after any of the enemy creature's defenses (e.g. DR or ER), you may also slide the struck foe 1 square. The damage of Avalanche Strike increases by +1d6 per four levels of Barbarian you possess (drop fractions; e.g. +2d6 at 4th level, +3d6 at 8th level, etc.). If you fail to make an attack before the start of your next turn, or if the attack misses, the fury points spent are lost.
If you make an attack augmented by Avalanche Strike that targets multiple enemies (e.g. Whirlwind Strike), you must choose one of the successfully struck enemies to affect with Avalanche Strike. A single activation of Avalanche Strike can never affect more than one enemy per round.

Progression:

  • 11th Level: If your attack augmented by Avalanche Strike deals damage after any of the enemy creature's defenses (e.g. DR or ER), you may slide the struck foe 2 squares (increased from 1 square).
  • 21st Level: You may activate Avalanche Strike up to twice per round, each time for different attacks, and costing 2 points of fury each time. If you spend additional fury to increase the distance of the forced movement, it applies to both activations of Avalanche Strike. If you target the same creature with both attacks, the forced movement is cumulative, and is resolved after all of your attacks against that creature are resolved. You must make any attack augmented by Avalanche Strike prior to the start of your next turn, or the fury points to activate it are lost.
  • 31st Level: For each additional point of fury you spend, you can increase the forced movement caused by Avalanche Strike by 1 square. You must spend this additional fury before the attack roll is made, and if it misses, or fails to inflict damage after the creature's defenses, the fury points spent are lost. (Reduced from 2 points of fury per additional square of forced movement.)