Ball Lightning (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M/DF
| Components|V, S, M
}}</onlyinclude> (a small iron ring)
}}</onlyinclude> (A small iron ring, carefully engraved, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|two or more 5-ft.-diameter spheres
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[REFL]] negates
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|None
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You create two globes of lightning that fly in whichever direction you indicate. For every 4 [[caster level]]s above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). These globes [[fly]] at a rate of 20 feet per round and have perfect maneuverability. Wind does not affect a flying sphere's course.
| Description = You hiss and snarl the sounds of this spell between clenched teeth, hands flailing as you gather up ill-intent out of the wind. You create a massive globe of lightning that flies at the target you choose within range, to whom you have line of sight and line of effect. This is a [[ray]] attack, and if you succeed in a ranged touch attack against your target, they suffer {{circle|5}} of {{dmg|electricity}} damage. If the touch attack misses, the fierce energy of the ball of lightning grounds out and dissipates harmlessly. A ''Ball Lightning'' globe winks out if it exceeds the spell's range.
 
: If a globe enters a space with a creature, it stops moving for the round and deals 3d6 points of [[Electricity Damage]] to that creature, though a successful [[REFL]] save negates the damage. Creatures wearing metal armor take a -4 penalty on this [[saving throw]].
 
: Each globe moves as long as you actively direct it (it's a [[move action]] for you to direct all the spheres created by a single casting of this spell); otherwise they stay at rest. These globes have no mass and cannot push aside unwilling creatures or move solid objects. A ''Ball Lightning'' globe winks out if it exceeds the spell's range.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Flying balls of lightning deal 3d6 Electricity Damage each.
| ShortDesc|Flying ball of lightning deals heavy [[Electricity]] damage.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 11:09, 8 January 2019

Level: Druid 4Sorcerer/Wizard 4
School: Evocation
Elemental School: air 4

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A small iron ring, carefully engraved, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You hiss and snarl the sounds of this spell between clenched teeth, hands flailing as you gather up ill-intent out of the wind. You create a massive globe of lightning that flies at the target you choose within range, to whom you have line of sight and line of effect. This is a ray attack, and if you succeed in a ranged touch attack against your target, they suffer (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of electricity (energy, common) damage. If the touch attack misses, the fierce energy of the ball of lightning grounds out and dissipates harmlessly. A Ball Lightning globe winks out if it exceeds the spell's range.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30