Barani

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Barani

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Origins

Culture

Growing Up Barani

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 3 ft. 9 in. +2d4 in. (3 ft. 11 in. - 4 ft. 5 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.)
Female 3 ft. 7 in. +2d4 in. (3 ft. 9 in. - 4 ft. 3 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
40 years +3d6 years (43 - 58 years) +5d6 years (45 - 70 years) +7d6 years (47 - 82 years)


PC's

Barani have no class or alignment restrictions.


Standard Racial Traits

All Barani have the following Standard Racial Advantages:

  • Attributes: Barani may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Barani are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Barani have the Outsider type, with the Native subtype.
  • Base Speed: Barani have a base land speed of 30 feet.
  • Languages: Barani begin play speaking Common and Celestial. Barani with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
  • Darkvision: Barani have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
  • Harbinger of Dawn: Barani can cast Light as a spell-like ability three times per day with a caster level equal to their character level. They can manifest the light source on their bodies or an item held in their hand. It can, for example, appear as a halo, a third eye or a glowing sword, though it is entirely up to the Barani.


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Celestial Resistance: Barani with this racial trait have energy resistance (ER) versus acid, cold, and electricity. The value of the ER is 5 plus half the Barani's character level (round down, minimum 0).
  • Exultant: Barani with this racial trait choose either the Diplomacy skill or the Perception skill, and may add half their character level as a racial bonus to that skill (round down, minimum 1). At 10th level, they may add half their character level as a racial bonus to the other skill (round down). Both skills become class skills at 1st level if they are not already.
  • Heavenborn: Barani with this racial trait get Knowledge (planes) as a class skill and add half their character level to the skill as a racial bonus (round down, minimum +1). Furthermore, they cast spells with the good or light descriptors, as well as spells from the Good or Healing domains at +1 caster level. This trait does not grant them access to spells which would not normally be available to them at their current level, it just allows them to cast spells they already have as though they were higher level.


Minor Racial Traits

Choose one of the following Minor Racial Traits: