Barani
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Barani
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Origins
Culture
Growing Up Barani
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 5 ft. 2 in. +2d8 in. (5 ft. 4 in. - 6 ft. 6 in.) 110 lbs. +(2d8×5 lbs.) (120 - 190 lbs.) Female 5 ft. 0 in. +2d8 in. (5 ft. 2 in. - 6 ft. 4 in.) 90 lbs. +(2d8×5 lbs.) (100 - 170 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 60 years +4d6 years (64 - 84 years) +6d6 years (66 - 96 years) +8d6 years (68 - 108 years)
PC's
Barani have no class or alignment restrictions.
Standard Racial Traits
All Barani have the following Standard Racial Advantages:
- Attributes: Barani may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Barani are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Barani have the Outsider type, with the Native subtype.
- Base Speed: Barani have a base land speed of 30 feet.
- Languages: Barani begin play speaking Common and Celestial. Barani with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
- Darkvision: Barani have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
- Harbinger of Dawn: Barani can cast Light as a spell-like ability three times per day with a caster level equal to their character level. They can manifest the light source on their bodies or an item held in their hand. It can, for example, appear as a halo, a third eye or a glowing sword, though it is entirely up to the Barani.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Celestial Resistance: Barani with this racial trait have energy resistance (ER) versus negative energy. The value of the ER is 5 plus half the Barani's character level (round down, minimum 0).
- Exultant: Barani with this racial trait choose either the Diplomacy skill or the Knowledge (planes) skill, and may add half their character level as a racial bonus to that skill (round down, minimum 1). At 10th level, they may add half their character level as a racial bonus to the other skill (round down). Both skills become class skills at 1st level if they are not already.
- Lightborn: Once per day for one round, protection from evil on self
- Positive Energy Affinity,(add character level to effects with their element in it),
- Divine artistry
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Arbitration: Barani with this racial trait gain a +2 racial bonus to Perception checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Perception becomes a class skill if it is not already.
- Dogmatic Resolve: Barani with this racial trait receive a +2 racial bonus on all saving throws against fear.