Barani

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Barani

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Origins

Culture

Growing Up Barani

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 5 ft. 2 in. +2d8 in. (5 ft. 4 in. - 6 ft. 6 in.) 110 lbs. +(2d8×5 lbs.) (120 - 190 lbs.)
Female 5 ft. 0 in. +2d8 in. (5 ft. 2 in. - 6 ft. 4 in.) 90 lbs. +(2d8×5 lbs.) (100 - 170 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
60 years +4d6 years (64 - 84 years) +6d6 years (66 - 96 years) +8d6 years (68 - 108 years)


PC's

Barani have no class or alignment restrictions.


Standard Racial Traits

All Barani have the following Standard Racial Advantages:

  • Attributes: Barani may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Barani are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Barani have the Outsider type, with the Native subtype.
  • Base Speed: Barani have a base land speed of 30 feet.
  • Languages: Barani begin play speaking Common and Celestial. Barani with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
  • Darkvision: Barani have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
  • Harbinger of Dawn: Barani can cast Light as a spell-like ability three times per day with a caster level equal to their character level. They can manifest the light source on their bodies or an item held in their hand. It can, for example, appear as a halo, a third eye or a glowing sword, though it is entirely up to the Barani.


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Celestial Resistance: Barani with this racial trait have energy resistance (ER) versus negative energy. The value of the ER is 5 plus half the Barani's character level (round down, minimum 0).
  • Exultant: Barani with this racial trait choose either the Diplomacy skill or the Knowledge (planes) skill, and may add half their character level as a racial bonus to that skill (round down, minimum 1). At 10th level, they may add half their character level as a racial bonus to the other skill (round down). Both skills become class skills at 1st level if they are not already.
  • Lightborn: Once per day for one round, protection from evil on self
  • Positive Energy Affinity,(add character level to effects with their element in it),
  • Divine artistry


Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Arbitration: Barani with this racial trait gain a +2 racial bonus to Perception checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Perception becomes a class skill if it is not already.
  • Dogmatic Resolve: Barani with this racial trait receive a +2 racial bonus on all saving throws against fear.