Rage Power |
Prerequisites |
Benefits |
Source
|
Animal Fury (Ex)
|
- |
Gain a bite attack |
CRB
|
Armor Ripper
|
- |
Gain a bonus to Sunder checks with your natural attacks while raging |
EP
|
Auspicious Mark (Su)
|
- |
Gain a bonus on a roll once per rage |
UC
|
Beast Totem (Su)
|
- |
Removed from Game |
-
|
Beast Totem, Greater (Su)
|
- |
Removed from Game |
-
|
Beast Totem, Lesser (Su)
|
- |
Removed from Game |
-
|
Berserk Charge (Ex)
|
Barbarian 8 |
Make two attacks at full BAB against your charge target, instead of one |
EP
|
Bestial Climber (Ex)
|
Barbarian 12, Raging Climber |
Climb at your normal land speed while raging |
UC
|
Bestial Leaper (Ex)
|
Barbarian 6, Raging Leaper |
Take a standard action while moving during a rage |
UC
|
Bestial Swimmer (Ex)
|
Barbarian 12, Raging Swimmer |
Swim at your normal land speed while raging |
UC
|
Bleeding Blow (Ex)
|
Barbarian 8, Powerful Blow |
Deal bleed damage with your powerful blows |
EP
|
Boar's Charge
|
Barbarian 12, Knuckle Dragger, Lesser |
Improved crit chance when charging and using unarmed or natural weapons |
EP
|
Boasting Taunt (Ex)
|
Barbarian 6 |
Force an enemy to attack the barbarian |
APG
|
Body Bludgeon (Ex)
|
Barbarian 10 |
Beat a foe with another creature |
UC
|
Brawler
|
- |
If adjacent to two or more enemies, gain a rage bonus to AC |
EP
|
Brawler, Greater
|
Brawler |
If adjacent to two or more enemies, gain an additional rage bonus to AC |
EP
|
Building Frenzy
|
Barbarian 8 |
Your missed attacks improve the damage of future successful attacks. |
EP
|
Celestial Totem
|
Barbarian 8, Good-aligned |
Gain a beatific aura that shines as daylight and triggers invisibility purge (only reveals non-good creatures) in the barbarian's square and each adjacent square. |
CoP
|
Celestial Totem, Greater
|
Barbarian 12, Celestial Totem, Good-aligned |
Gain SR while raging equal to 11 + barbarian class level against spells with the evil descriptor; also gain +2 bonus on all saves against spells and effects from evil creatures. |
CoP
|
Celestial Totem, Lesser
|
Good-aligned |
Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing. |
CoP
|
Chaos Totem (Su)
|
Barbarian 6, Chaos Totem, Lesser |
Gain a bonus to Escape Artist and a chance to avoid critical hits |
APG
|
Chaos Totem, Greater (Su)
|
Barbarian 10, Chaos Totem |
Gain DR/lawful and weapons count as chaotic |
APG
|
Chaos Totem, Lesser (Su)
|
- |
Gain a deflection bonus to AC and a resistance bonus against lawful spells and creatures |
APG
|
Clear Mind (Ex)
|
Barbarian 8 |
Reroll a failed Will save |
CRB
|
Come and Get Me (Ex)
|
Barbarian 12 |
Leave yourself vulnerable to make attacks of opportunity against your attackers. |
APG
|
Crippling Blow (Ex)
|
Barbarian 8, Powerful Blow |
Deal Strength or Dexterity damage with your powerful blows |
UC
|
Deadly Accuracy (Ex)
|
Barbarian 4, Surprise Accuracy |
Deal additional crit damage when using surprise accuracy |
EP
|
Deathless Frenzy
|
Barbarian 12 |
Ignore all consequences of being at 0 or lower hit points for one round while raging |
EP
|
Disemboweling Gouge
|
Barbarian 10 |
While raging, deal Con damage when you confirm a critical hit with your natural or unarmed attacks |
EP
|
Disruptive
|
Barbarian 8, Superstition |
Gain the Disruptive feat as a bonus feat |
APG
|
Dragon Totem (Su)
|
Barbarian 6, Animal Fury, Intimidating Glare |
Gain bonuses while raging |
UC
|
Dragon Totem Resilience (Su)
|
Barbarian 8, Dragon Totem |
Gain energy resistance while raging |
UC
|
Dragon Totem Wings (Su)
|
Barbarian 10, Dragon Totem, Dragon Totem Resilience |
Gain wings and a fly speed while raging |
UC
|
Eater of Magic (Su)
|
Superstition |
Roll twice for saves against spells. Gain temp HP's if both rolls succeed. |
EP
|
Elemental Rage (Su)
|
Barbarian 8, Elemental Rage, Lesser |
Deal extra elemental damage with melee attacks |
APG
|
Elemental Rage, Greater (Su)
|
Barbarian 12, Elemental Rage |
Deal extra elemental damage on critical hits with melee weapons |
APG
|
Elemental Rage, Lesser (Su)
|
Barbarian 4 |
Use a swift action to cause extra elemental damage with melee attacks |
APG
|
Energy Absorption (Su)
|
Barbarian 12, Energy Resistance, Greater |
Absorb energy to gain temporary hit points |
APG
|
Energy Eruption (Su)
|
Barbarian 16, Energy Absorption |
Store absorbed energy and release it as a breath weapon attack |
APG
|
Energy Resistance (Ex)
|
- |
Gain resistance to one type of elemental damage |
APG
|
Energy Resistance, Greater (Ex)
|
Barbarian 8, Energy Resistance |
Halve damage from an elemental attack |
APG
|
Fearless Rage (Ex)
|
Barbarian 12 |
Become immune to the Frightened status condition array |
EP
|
Ferocious Beast (Ex)
|
- |
Removed from game. |
-
|
Ferocious Beast, Greater (Ex)
|
- |
Removed from game. |
-
|
Ferocious Mount (Ex)
|
- |
Allow your mount to rage while you are riding it and raging |
APG
|
Ferocious Mount, Greater (Ex)
|
Barbarian 8, Ferocious Mount |
Allow your mount to benefit from rage powers |
APG
|
Ferocious Trample (Ex)
|
Barbarian 8, Ferocious Mount |
While raging your mount gains the trample ability |
APG
|
Ferocious Trample, Greater (Ex)
|
Barbarian 12, Ferocious Trample |
Your mount can trample larger creatures and make overrun attacks while raging |
APG
|
Fiend Totem (Su)
|
Barbarian 6, Fiend Totem, Lesser |
Attackers take damage when they hit you in melee |
APG
|
Fiend Totem, Greater (Su)
|
Barbarian 10, Fiend Totem |
Non-evil creatures adjacent to the barbarian take damage and are shaken |
APG
|
Fiend Totem, Lesser (Su)
|
- |
Gain a gore attack |
APG
|
Flesh Wound (Ex)
|
Barbarian 10 |
Convert lethal damage to nonlethal damage |
APG
|
Fueled by Vengeance
|
Barbarian 6 |
Gain an extra round of rage if you hit a creature that hit you this round while raging |
BotM
|
Ghost Rager (Su)
|
Barbarian 6, Superstition |
Deal normal damage to incorporeal creatures |
UC
|
Good for What Ails You (Ex)
|
- |
Drink alcohol to gain a new save against conditions |
APG
|
Ground Breaker (Ex)
|
Barbarian 6 |
Attack the ground to create difficult terrain |
APG
|
Ground Breaker, Greater (Ex)
|
Barbarian 8, Ground Breaker |
Extend ground breaker's radius of difficult terrain and increase the save DC of the prone effect. |
UC
|
Guarded Life (Ex)
|
- |
Stabilize when at negative hit points |
APG
|
Guarded Life, Greater (Ex)
|
Barbarian 6, Guarded Life |
Convert more damage to nonlethal damage |
UC
|
Guarded Stance (Ex)
|
- |
Gain a dodge bonus to AC |
CRB
|
Hive Totem (Su)
|
Barbarian 4, Animal Fury |
Take half damage from swarms while raging |
UC
|
Hive Totem Resilience (Su)
|
Barbarian 6, Hive Totem |
Take no damage from swarms while raging |
UC
|
Hive Totem Toxicity (Su)
|
Barbarian 8, hive totem, hive totem resilience |
Do Constitution damage with a bite while raging |
UC
|
Hurling (Ex)
|
Barbarian 8, Hurling, Lesser |
Increase the range and size allowed for a hurled object |
APG
|
Hurling, Greater (Ex)
|
Barbarian 12, Hurling |
Increase the range and size allowed for a hurled object |
APG
|
Hurling, Lesser (Ex)
|
- |
You can lift and throw large objects to do damage |
APG
|
Hurling Charge (Ex)
|
Barbarian 6, Hurling, Lesser |
You can hurl an object as part of a charge |
APG
|
Increased Damage Reduction (Ex)
|
Barbarian 8 |
Gain DR/- while raging |
CRB
|
Inspire Ferocity (Ex)
|
Barbarian 8, Reckless Abandon |
Use a move action to share reckless abandon with allies |
APG
|
Internal Fortitude (Ex)
|
Barbarian 8 |
Gain immunity to nauseated and sickened conditions |
CRB
|
Intimidating Glare (Ex)
|
- |
Intimidate an opponent as a move action |
CRB
|
Knockback (Ex)
|
- |
Make a bull rush in place of a melee attack |
CRB
|
Knockdown (Ex)
|
- |
Make a trip attack in place of a melee attack |
APG
|
Knuckle Dragger (Ex)
|
Knuckle Dragger, Lesser |
Your unarmed attacks are treated as natural attacks |
EP
|
Knuckle Dragger, Greater (Ex)
|
Knuckle Dragger |
Perform a free reposition maneuver if you hit with two of your natural attacks |
EP
|
Knuckle Dragger, Lesser (Ex)
|
- |
The barbarian's unarmed attacks are more damaging |
EP
|
Lethal Accuracy (Ex)
|
Barbarian 16, Deadly Accuracy, Surprise Accuracy |
Deal more damage when you score a critical hit with surprise accuracy |
UC
|
Liquid Courage (Ex)
|
- |
Alcoholic beverages give you a rage bonus while raging |
APG
|
Low-Light Vision (Ex)
|
- |
Gain low-light vision while raging |
CRB
|
Mighty Swing (Ex)
|
Barbarian 12 |
Automatically confirm a critical hit |
CRB
|
Moment of Clarity (Ex)
|
- |
Remove benefits and penalties of raging for 1 round |
CRB
|
Night Vision (Ex)
|
Low-light vision rage power or racial low-light vision |
Gain darkvision 60 ft while raging |
CRB
|
No Escape (Ex)
|
- |
Double move as an immediate action when an opponent withdraws |
CRB
|
Overbearing Advance (Ex)
|
- |
Deal extra damage when using the overrun maneuver |
APG
|
Overbearing Onslaught (Ex)
|
Barbarian 6, Overbearing Advance |
Overrun multiple targets per round |
APG
|
Perfect Clarity (Ex)
|
Moment of Clarity |
Roll twice when disbelieving an illusion |
UC
|
Powerful Blow (Ex)
|
- |
Once per rage, gain a bonus to attack and damage with one attack |
EP
|
Primal Scent (Ex)
|
Barbarian 8, Scent |
Gain a bonus when using scent |
UC
|
Quick Reflexes (Ex)
|
- |
Make additional attacks of opportunity while raging |
CRB
|
Raging Climber (Ex)
|
- |
Gain a bonus on Climb checks while raging |
CRB
|
Raging Leaper (Ex)
|
- |
Gain a bonus on Acrobatics checks to jump while raging |
CRB
|
Raging Swimmer (Ex)
|
- |
Gain a bonus on Swim checks while raging |
CRB
|
Reckless Abandon (Ex)
|
- |
Take a penalty to AC for extra accuracy while raging |
APG
|
Reckless Strike (Ex)
|
Barbarian 4 |
Once per rage, you can roll 2d20 to hit, but your target gets to roll 2d20 to attack you on its next attack |
EP
|
Reflexive Dodge (Ex)
|
Barbarian 6, Rolling Dodge |
Use your rolling dodge bonus on Reflex saving throws |
UC
|
Regenerative Vigor (Ex)
|
Barbarian 6, Renewed Vigor |
Gain fast healing after using renewed vigor |
UC
|
Renewed Life (Ex)
|
Barbarian 6, Renewed Vitality |
Ignore temporary negative levels while raging |
UC
|
Renewed Vigor (Ex)
|
Barbarian 4 |
Once per day, heal damage as a swift action |
EP
|
Renewed Vitality (Ex)
|
Barbarian 4, Renewed Vigor |
Ignore ability damage or penalties while raging |
UC
|
Roaring Drunk (Ex)
|
- |
Gain a bonus on Intimidate checks and fear effect DC |
APG
|
Rolling Dodge (Ex)
|
- |
Gain a dodge bonus to AC against ranged attacks while raging |
CRB
|
Roused Anger (Ex)
|
- |
Enter a rage even when fatigued |
CRB
|
Savage Intuition
|
- |
You may enter a rage even if you aren't aware that combat has begun |
BotM
|
Scent (Ex)
|
- |
Gain the scent ability when raging |
CRB
|
Sharpened Accuracy (Ex)
|
Barbarian 8, Surprise Accuracy |
Surprise accuracy ignores concealment and cover |
UC
|
Smasher (Ex)
|
- |
When sundering an unattended object, ignore hardness |
APG
|
Spell Sunder (Su)
|
Barbarian 6, Witch Hunter |
Sunder spells with a combat maneuver check |
UC
|
Spellbreaker
|
Barbarian 12, Disruptive |
Gain the Spellbreaker feat while raging |
APG
|
Spirit Steed (Su)
|
Barbarian 6, Ferocious Mount |
Your mount gains DR/magic and its natural weapons count as magical |
APG
|
Spirit Totem (Su)
|
Barbarian 6, Spirit Totem, Lesser |
Attacks against you may miss when you are raging |
APG
|
Spirit Totem, Greater (Su)
|
Barbarian 10, Spirit Totem |
Enemies near you take negative energy damage |
APG
|
Spirit Totem, Lesser (Su)
|
- |
Gain spirit allies that can attack adjacent enemies |
APG
|
Sprint (Ex)
|
Barbarian 4, Swift Foot |
Move at x3 or x6 speed once per rage |
UC
|
Staggering Drunk (Ex)
|
- |
Gain dodge AC against attacks of opportunity if drinking |
APG
|
Strength Surge (Ex)
|
- |
Gain a Strength bonus on Combat Maneuver Checks |
CRB
|
Sunder Enchantment (Su)
|
Barbarian 8, Spell Sunder |
Suppress sundered magical item's powers |
UC
|
Superstition (Ex)
|
- |
Gain a bonus on saving throws |
CRB
|
Surprise Accuracy (Ex)
|
- |
Once per rage, gain a bonus to attack and damage with one attack |
EP
|
Swift Foot (Ex)
|
- |
Move faster when raging |
CRB
|
Terrifying Howl (Ex)
|
Barbarian 8, Intimidating Glare |
Cause shaken enemies to become panicked |
CRB
|
Unexpected Strike (Ex)
|
Barbarian 8 |
Enemies provoke attacks of opportunity even when they normally wouldn't |
CRB
|
Witch Hunter (Ex)
|
Superstition |
Do extra damage against spellcasters |
APG
|
World Serpent Totem (Su)
|
- |
Gain bonuses against outsiders and abberations |
UC
|
World Serpent Spirit (Su)
|
Barbarian 6, World Serpent Totem |
The barbarian's weapon counts as chaotic, evil, good, lawful while raging |
UC
|
World Serpent Totem Unity (Su)
|
Barbarian 6, World Serpent Spirit, World Serpent Totem |
Double fast movement bonus and cannot be knocked prone |
UC
|