Difference between revisions of "Bashing (Shield Magic Property)"

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
 
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a [[Shield Bash]].  Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29It is also multiplied on a critical hit, as it is NOT bonus damage.
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| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and aboveBase weapon damage is always multiplied on a critical hit, as it is NOT bonus damage.  Base weapon damage always stacks with any other source of base weapon damage.
  
 
Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
 
Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals more damage when shield bashing
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| ShortDesc|Add +2 base weapon damage to your shield when shield bashing
 
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Latest revision as of 18:41, 7 November 2019

Bashing (Shield Magic Property)

Enchant Cost: +1

A bashing shield deals +2 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage.

Only light and heavy shields can have this ability; Bucklers, War Shields, and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 18), a languid remnant (tier 1), and an item symbolic of the enchantment.