Battle Madness (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.
| Benefit = Once per round as a [[free action]], you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.  It does not matter if this attack hits or misses, however.


| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
| Prog1 = When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing.


| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.
| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.

Revision as of 15:27, 18 December 2019


Battle Madness (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness. It does not matter if this attack hits or misses, however.

Progression:

  • 11th Level: When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing.
  • 21st Level: Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects. This bonus persists until the start of your next turn.
  • 31st Level: You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.