Battle Madness (Rage Power): Difference between revisions

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| Benefit = Once per round as a [[free action]], you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.  It does not matter if this attack hits or misses, however.
| Benefit = Once per round as a [[free action]], you can activate Battle Madness to become immune to the following fear effects (Anxious, Startled, Panicked, Nervous, Trembling, Cowering, Shaken, Cringing, and Frightened), and gain a +1 rage bonus to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.  It does not matter if this attack hits or misses, however.


| Prog1 = When you activate this rage power, you immediately heal 3 hit pointsThis is considered instantaneous healing.
| Prog1 = You are also immune to the following status conditions while Battle Madness is active: [[Humbled]], [[Slandered]], and [[Disgraced]]Even if these conditions are applied in such a way that they are not fear-based, the barbarian is immune to them while Battle Madness is active.


| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.
| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made to resist effects that inflict the listed status conditions.  This bonus persists until the start of your next turn.


| Prog3 = You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.
| Prog3 = You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.

Revision as of 18:42, 21 December 2019


Battle Madness (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you can activate Battle Madness to become immune to the following fear effects (Anxious, Startled, Panicked, Nervous, Trembling, Cowering, Shaken, Cringing, and Frightened), and gain a +1 rage bonus to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness. It does not matter if this attack hits or misses, however.

Progression:

  • 11th Level: You are also immune to the following status conditions while Battle Madness is active: Humbled, Slandered, and Disgraced. Even if these conditions are applied in such a way that they are not fear-based, the barbarian is immune to them while Battle Madness is active.
  • 21st Level: Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made to resist effects that inflict the listed status conditions. This bonus persists until the start of your next turn.
  • 31st Level: You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.