Battle Madness (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Battle Madness | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Urban }}</onlyinclude> | MinLvl=<onlyinclude>{{#i...")
 
No edit summary
Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a free action, you become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.
| Fury|4
}}</onlyinclude>


| Benefit = Once per round as a free action, you may spend 4 points of fury to incite your killing rage to untold heights of intensity.  You become immune to all effects with the fear or charm key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness and the fury points spent to activate it are lost.
| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing.
 
| Addtl-Fury = or every 3 additional points of fury you spend when activating Battle Madness, you gain an additional +1 bonus to all saving throws from any source until the start of your next turn.
 
| Prog1 = The cost to activate Battle Madness is reduced to 3 points of fury. (Reduced from 4 points of fury.)


| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.
| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects.  This bonus persists until the start of your next turn.


| Prog3 = For every 2 additional points of fury you spend when activating Battle Madness, you gain an additional +1 bonus to all saving throws from any source until the start of your next turn. (Reduced from 3 points of fury per +1 additional saving throw bonus)
| Prog3 = You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 15:07, 20 November 2016


Battle Madness (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness.

Progression:

  • 11th Level: When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing.
  • 21st Level: Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects. This bonus persists until the start of your next turn.
  • 31st Level: You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.