Battle Madness (Rage Power): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit = Once per round as a free action, you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness. | | Benefit = Once per round as a [[free action]], you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness. It does not matter if this attack hits or misses, however. | ||
| Prog1 = When you activate this rage power, you immediately | | Prog1 = When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing. | ||
| Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects. This bonus persists until the start of your next turn. | | Prog2 = Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects. This bonus persists until the start of your next turn. |
Revision as of 15:27, 18 December 2019
Battle Madness (Ex)
- Requires: Barbarian 1, Urban Mien
- Benefit: Once per round as a free action, you can activate Battle Madness to become immune to all effects with the "fear" or "charm" key words, and gain an additional +1 to all saving throws from any source until the start of your next turn. You must make an attack against an enemy before the end of your current turn (as a standard attack action or part of a full attack action), or you gain no benefits from Battle Madness. It does not matter if this attack hits or misses, however.
Progression:
- 11th Level: When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing.
- 21st Level: Each of your allies who can see you and are engaged in melee combat receive a +4 rage bonus to all saves made against fear and charm effects. This bonus persists until the start of your next turn.
- 31st Level: You gain an additional +1 bonus to all saving throws from any source until the start of your next turn, for a total of +2.