Battle Trance (Ranger Poultice)

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Level: Ranger 3
School: Enchantment


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), you or allies you choose within range
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


This poultice is brewed from highly aromatic herbs and botanicals, mixed with the most potent stimulant and irritant spices and herbs available. Ideally, the ingredients are grown beneath a pure night sky, but this is not required. The holder rubs the plaster vigorously, to allow the potent stimulant aroma out in a flood of invisible vapors. The holder chooses targets within range of the magic of the poultice as noted above to receive the effects.
Targets of this poultice are transformed into a single-minded force of destruction. Affected creatures gain +3 bonus damage to each attack they make during the duration of the spell, plus an additional +1 per 10 full character levels of the herbalist ranger who brewed the poultice (dropping fractions; e.g. +4 at 10th, +5 at 20th, and +6 at 30th). In addition, once during the duration of the poultice, each affected creature may inflict (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) points of Stellar (energy, rare) damage as bonus damage to a single successful attack they make, but doing so immediately ends the poultice's effect. While under the effects of the aromatic vapors, targets cannot use the Withdraw maneuver or willingly move away from a creature that has attacked them.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.