Berserker (Rage Power): Difference between revisions

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| Benefit = As a free action, you can augment your next attack's damage. The attack gains your base weapon dice at level 1 as bonus damage (e.g. +1d8 for a longsword), assuming it hits. Bonus damage is not precision damage, nor is it multiplied on a critical hit. You must activate Berserker before your attack, and you must make the attack that has been augmented with Berserker before the start of your next turn, or the benefit is lost.  If the attack misses, the benefit is also lost.
| Benefit = As a [[free action]], you can activate Berserker to augment all attacks you perform during this turn. Any attacks that hit inflict either your WIS modifier or your CHA modifier as [[bonus damage]], whichever you prefer. This ability only applies to attacks made during your turn, and not attacks of opportunity, immediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilities, such as combat maneuvers, unless you have an ability that specifically states otherwise.


| Prog1 = When activated, Berserker applies to the first two attacks you make before the start of your next turn (instead of just the first attack).
| Prog1 = When activated, Berserker also adds +2 bonus damage per experience tier of the Barbarian class you possess.  For example, if you have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.


| Prog2 = Any time you apply Berserker to an attack, the bonus damage from Berserker is applied to your target whether the attack hits or misses.
| Prog2 = When activated, the bonus damage granted by Berserker is applied to your target whether the attack hits or misses.


| Prog3 = When activated, Berserker applies to all attacks you make before the start of your next turn (instead of just the first two attacks).
| Prog3 = When you activate Berserker, if you do not already have a bonus attack action from another source (e.g. [[Haste (Sorcerer/Wizard Spell)|Haste]]), you gain one this round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Add your weapon's damage at level 1 to your next attack
| ShortDesc|Add CHA or WIS modifier to attacks you hit with during your turn this round.
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Latest revision as of 18:30, 27 May 2023


Berserker (Ex)

Requires: Barbarian 1
Benefit: As a free action, you can activate Berserker to augment all attacks you perform during this turn. Any attacks that hit inflict either your WIS modifier or your CHA modifier as bonus damage, whichever you prefer. This ability only applies to attacks made during your turn, and not attacks of opportunity, immediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilities, such as combat maneuvers, unless you have an ability that specifically states otherwise.

Progression:

  • 11th Level: When activated, Berserker also adds +2 bonus damage per experience tier of the Barbarian class you possess. For example, if you have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.
  • 21st Level: When activated, the bonus damage granted by Berserker is applied to your target whether the attack hits or misses.
  • 31st Level: When you activate Berserker, if you do not already have a bonus attack action from another source (e.g. Haste), you gain one this round.