Bestial Climber (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
| Benefit = Once per round as a free action, you can activate Bestial Climber to gain [[Lesser Climb]] with a speed of 30 feet until the start of your next turn.  In addition, you can add your barbarian level as a rage bonus to any [[Movement]] skill checks you make to climb during any round in which Bestial Climber is active.
| Benefit = Once per round as a free action, you can activate Bestial Climber to gain [[Lesser Climb]] with a speed of 30 feet until the start of your next turn.  In addition, you can add your barbarian level as a rage bonus to any [[Movement]] skill checks you make to climb during any round in which Bestial Climber is active.


| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog2 = Activating Bestial Climber grants you [[Greater Climb]] with a speed of 30 feet until the start of your next turn.  Note that you will fall if you are not on a flat surface at the start of any turn you fail to activate Bestial Climber.
| Prog2 = Activating Bestial Climber grants you [[Greater Climb]] with a speed of 30 feet until the start of your next turn.  Note that you will fall if you are not on a flat surface at the start of any turn you fail to activate Bestial Climber.


| Prog3 = When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog3 = When you activate this rage power, you immediately add 10 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 20:38, 9 December 2016


Bestial Climber (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Bestial Climber to gain Lesser Climb with a speed of 30 feet until the start of your next turn. In addition, you can add your barbarian level as a rage bonus to any Movement skill checks you make to climb during any round in which Bestial Climber is active.

Progression:

  • 11th Level: When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 21st Level: Activating Bestial Climber grants you Greater Climb with a speed of 30 feet until the start of your next turn. Note that you will fall if you are not on a flat surface at the start of any turn you fail to activate Bestial Climber.
  • 31st Level: When you activate this rage power, you immediately add 10 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).