Bewitching Glowing Gloves +4: Difference between revisions

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| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| The wearer of Bewitching Glowing Gloves +4 may command the gloves, as a Standard action, to glow. This provides either dim light, or light as a torch, within 40 feet of the wearer's space, and persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.  
| Item-Desc| The wearer of Bewitching Glowing Gloves +4 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10 to 40 feet of the wearer's space, in five foot increments at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 40 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.


Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired.  This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.  
Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired.  This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.  


Additionally, as a standard action, the wearer may make a [[melee touch attack]] against a creature within their reach. If this touch attack is successful, the creature is marked by the glove.  This mark gives the creature [[dazzled]] until the end of the encounter, without benefit of save.  Dazzle stacks, it should be noted.
Additionally, as a swift action, the wearer may make a [[melee touch attack]] against a creature within their reach. If this touch attack is successful, the creature is marked by the glove.  At the wearer's wish, this mark gives the creature either no status, [[dazzled]] or [[blind] to all visual senses, until the end of the encounter, without benefit of save.  Dazzle stacks, it should be noted.


Lastly, and potentially most powerfully, as a standard action, the wearer may use the Aid Another action upon any creature which has a mark granted by this glove, as long as the creature is within 30 feet of the wearer of the glove.
Lastly, and potentially most powerfully, as a standard action, the wearer may use the [[Aid Another]] action upon any creature which has a mark granted by this glove, as long as the creature is within 30 feet of the wearer of the glove.
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   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
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| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| Sheds dim or bright light in a 40 foot radius, can make glowing marks, [[dazzle]] foes, and greatly boost Aid Another actions.
| Item-ShortDesc| Sheds dim or bright light in a 40 foot radius, can make glowing marks, [[dazzle]] or [[blind]] foes, and greatly boost [[Aid Another]] actions.
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Revision as of 15:00, 4 July 2019

{{Magic-Item-Child


| Name=Bewitching Glowing Gloves +4

| URL=Bewitching_Glowing_Gloves_%2B4

| First-Page-URL=Lambent Glowing Gloves +1

| Slot=Hands

| CL=21

| Nudge-Price=.25

| Weight=1

| Item-Desc={{#ifeq:Item-Desc | Item-Desc| The wearer of Bewitching Glowing Gloves +4 may command the gloves, as a Standard action, to glow. This provides dim or bright light within 10 to 40 feet of the wearer's space, in five foot increments at the wearer's whim, and when brightly lit, the wearer may choose if any dim light is cast beyond the radius of bright light, in five foot increments, up to 40 additional feet of dim light. This light persists until the gloves are ordered to stop, as a swift action. This may be done in the same round, as long as the wearer has the actions to spend.

Once glowing, the wearer may spend a standard action to make a glowing handprint or other mark upon an unattended object or surface within their reach. This mark may be some form of secret code, pictographs, writing, arrows, and anything else desired. This mark does no harm to the surface or object, is visible to normal sight within 60 feet, and lasts until the end of the wearer's next full night's sleep, or, until the end of the encounter, if the mark is used or made during an encounter.

Additionally, as a swift action, the wearer may make a melee touch attack against a creature within their reach. If this touch attack is successful, the creature is marked by the glove. At the wearer's wish, this mark gives the creature either no status, dazzled or [[blind] to all visual senses, until the end of the encounter, without benefit of save. Dazzle stacks, it should be noted.

Lastly, and potentially most powerfully, as a standard action, the wearer may use the Aid Another action upon any creature which has a mark granted by this glove, as long as the creature is within 30 feet of the wearer of the glove. }}

| Item-ShortDesc=Sheds dim or bright light in a 40 foot radius, can make glowing marks, dazzle or blind foes, and greatly boost Aid Another actions.


}}