Bitter (Armor Magic Property): Difference between revisions

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m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses t...)
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If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round.  The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.
If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round.  The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.
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  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
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Revision as of 19:02, 1 June 2019

Bitter (Armor Magic Property)

Enchant Cost: +1

This armor exudes an exceptionally vile and bitter taste whenever something bites or swallows a creature that is wearing it. Any creature that grapples the wearer with a bite attack (or any other attack using the mouth) must succeed at a Hard DC Fortitude save to avoid immediately ending the grapple.

If the wearer is swallowed whole, the swallowing creature must succeed at a Hard DC Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round. The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.