Black Market Connections (Talent)

From Epic Path
Revision as of 04:41, 24 March 2014 by Tbolling (talk | contribs) (Created page with 'Category:Reese's Campaign Category:Epic Path Category:Rogue Talents * ''Go back to the Epic Path page.'' * ''Go back to the Rogue page.'' * ''Go back to the […')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Black Market Connections

Prerequisites: -


Benefit: A rogue with this talent gains better access to magic items from her black market connections. She treats every settlement as one size greater for the purpose of determining the gp limit of the base value of items for sale, as well as the purchase limit and coffer limit of the settlement. (See the Money and Merchants page for details.)

If the settlement is already a megalopolis, all Diplomacy checks to determine price get a 3 point adjustment in the rogue's favor.

Special: With a successful Diplomacy check against the base settlement's Merchant DC, the rogue can treat the settlement as two sizes larger. If the settlement is already a megalopolis and she succeeds at the above check, all price negotiaion rolls get a six point adjustment in the rogue's favor.

Special: With a successful Diplomacy check against the base settlement's Merchant DC, the rogue can also sell stolen items on the black market.

Note: When attempting to sell stolen items on the market, if the Diplomacy check against the base settlement's Merchant DC fails by 5 or more, the rogue does something to spook the market, and treats the city as normal for 1 week. Furthermore, those in control of the black market may alert the authorities to the rogue’s presence in an act of reprisal for spooking the market or to divert attention away from their illicit activities. The DCs of the checks are by settlement size and are given in the "Settlement Sizes" table at the Merchants and Money page.