Bleed: Difference between revisions

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[[Category:Epic Path]]
{{Template:StatusCondition
[[Category:Status Conditions]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to [[Status Conditions]] page.''


| Severity = Moderate


== Bleed ==
| Flavor = You are bleeding at an alarming rate, pouring your life force onto the floor around you.


'''Condition Severity:''' Moderate
| Effects = A creature that is taking bleed damage takes the listed amount of damage at the beginning of each of its turns.
:* Bleed effects do not stack with each other.  If a creature suffers multiple Bleed conditions, it suffers only the worst of the two effects.  In cases where there is some question as to which is worst, the creature that inflicted the most recent bleed gets to choose which one applies.
:* Some bleed effects cause ability damage or even ability drain instead of hit point damage (or sometimes even both!).
:* The damage caused by a bleed remains after the bleed condition is removed, and must be separately healed.


A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a Heal check or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage). The DC of the Heal check is the same as the Save DC of the CR for whatever creature inflicted the bleed. If the source of the bleed is not from a creature, the DC is an Easy check based on the level or CR of the creature actually bleeding.
| Ended-By = Bleed can be stopped by a [[Heal]] check, or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage).  
::* The DC of the [[Heal]] check is an [[Skill DC|Average DC]] based on the CR (challenge rating) of the creature or effect that inflicted the bleed condition.
::* The Heal check, healing or temporary hit points provide no benefit other than to end the Bleed condition.
::* Note that class abilities which include a built-in healing effect and do other things in addition to healing (such as a Druid's Wild Shape) still function normally, except that the healing component of the ability provides no healing, but instead removes the Bleed condition.
:* Bleed does not end at the end of the encounter, instead persisting until cleared, as described above.


Note that when you have a Bleed condition, the next healing, first-aid check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition. This ability does not stack with itself.
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Ruptured
}}</onlyinclude>


Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Bleed
}}</onlyinclude>


| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Bruised
}}</onlyinclude>


; Array:
}}
 
[[Ability Damage]] ==> Bleed ==> [[Bruised]]

Latest revision as of 18:57, 30 March 2024


Condition Severity: Moderate


   You are bleeding at an alarming rate, pouring your life force onto the floor around you.

Effects

  • A creature that is taking bleed damage takes the listed amount of damage at the beginning of each of its turns.
  • Bleed effects do not stack with each other. If a creature suffers multiple Bleed conditions, it suffers only the worst of the two effects. In cases where there is some question as to which is worst, the creature that inflicted the most recent bleed gets to choose which one applies.
  • Some bleed effects cause ability damage or even ability drain instead of hit point damage (or sometimes even both!).
  • The damage caused by a bleed remains after the bleed condition is removed, and must be separately healed.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Bleed can be stopped by a Heal check, or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage).
  • The DC of the Heal check is an Average DC based on the CR (challenge rating) of the creature or effect that inflicted the bleed condition.
  • The Heal check, healing or temporary hit points provide no benefit other than to end the Bleed condition.
  • Note that class abilities which include a built-in healing effect and do other things in addition to healing (such as a Druid's Wild Shape) still function normally, except that the healing component of the ability provides no healing, but instead removes the Bleed condition.
  • Bleed does not end at the end of the encounter, instead persisting until cleared, as described above.

Array

BruisedBleedRuptured