Bleed

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Bleed

Condition Severity: Moderate

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a Heal check or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage). The DC of the Heal check is the same as the Save DC of the CR for whatever creature inflicted the bleed. If the source of the bleed is not from a creature, the DC is 15.

Note that when you have a Bleed condition, the next healing, first-aid check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition. This ability does not stack with itself.

Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.


Array

Ability Damage ==> Bleed ==> Bruised