Bleed

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Condition Severity: Moderate

Effects

  • A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn.
  • Bleed effects do not stack with each other unless they deal different kinds of damage.
  • When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
  • When you have a Bleed condition, the next healing (of any kind, including regeneration), first-aid check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition. Damage inflicted by the bleed, therefore, cannot be healed until the bleed condition is removed.
  • Some bleed effects cause ability damage or even ability drain instead of hit point damage (or even in addition to hit point damage!). In all cases, the damage caused by a bleed remains after the bleed is removed, and must be separately healed.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Bleed can be stopped by a Heal check or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage). The DC of the Heal check is the same as the Save DC of the CR for whatever creature inflicted the bleed. If the source of the bleed is not from a creature, the DC is an Easy DC Heal check based on the level or CR of the creature actually bleeding.
  • Note that, as described above, the Heal check, healing or temporary hit points provide no benefit other than to stop the Bleed condition.
  • Bleed does not end at the end of the encounter, instead persisting until cleared, as described above.

Array

BruisedBleedRuptured