Blind: Difference between revisions

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'''Condition Severity:''' Moderate
'''Condition Severity:''' Moderate


The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus [[Skills,_Saves_and_Ability_Checks#Save_DC.27s_By_Level|an Easy DC for the victim's level]]to move faster than half speed. Creatures that fail this check fall [[Prone]]. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.





Revision as of 16:15, 21 February 2016


Blind

Condition Severity: Moderate

The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus an Easy DC for the victim's levelto move faster than half speed. Creatures that fail this check fall Prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


Array

Fascinated ==> Blind ==> Deafened