Blind: Difference between revisions

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| Effects = The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Easy DC for the victim's level]] to move faster than half speed. Creatures that fail this check fall [[Prone]]. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
| Effects = The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Easy DC for the victim's level]] to move faster than half speed. Creatures that fail this check fall [[Prone]]. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
| Ended-By =


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Deafened
| Weak|Deafened
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target can't see, and takes a 50% miss chance on all attacks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:31, 1 October 2016


Condition Severity: Moderate

Effects

  • The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus an Easy DC for the victim's level to move faster than half speed. Creatures that fail this check fall Prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

Array

DeafenedBlindFascinated