Blind: Difference between revisions

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| Severity = Moderate
| Severity = Moderate


| Effects = The creature cannot see. It takes a -2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make an Acrobatics skill check versus [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|an Easy DC for the victim's level]] to move faster than half speed. Creatures that fail this check fall [[Prone]]. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
| Flavor = Your ability to use your senses clearly enough to target creatures in combat has been compromised or inhibited.


| Ended-By =  
| Effects = All of your actions which target creatures suffer a 50% miss chance.
:* You can still identify the squares in which creatures are present, assuming they are not using invisibility and/or stealth.
:* You may still make perception rolls as normal.
:* Note that some effects which cause the Blind condition only affect certain sense classes. The sense classes are:
::* Visual (Sight)
::* Auditory (Hearing)
::* Olfactory (Smell)
::* Exotic (Other)
 
| Ended-By = You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns.  The DC for this saving throw is the same DC as the original effect.
:* If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 21:55, 10 October 2016


Condition Severity: Moderate


   Your ability to use your senses clearly enough to target creatures in combat has been compromised or inhibited.

Effects

  • All of your actions which target creatures suffer a 50% miss chance.
  • You can still identify the squares in which creatures are present, assuming they are not using invisibility and/or stealth.
  • You may still make perception rolls as normal.
  • Note that some effects which cause the Blind condition only affect certain sense classes. The sense classes are:
  • Visual (Sight)
  • Auditory (Hearing)
  • Olfactory (Smell)
  • Exotic (Other)

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns. The DC for this saving throw is the same DC as the original effect.
  • If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest.

Array

DazzledBlindFogged