Blind: Difference between revisions

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| Ended-By = You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns.  The DC for this saving throw is the same DC as the original effect.
| Ended-By = You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns.  The DC for this saving throw is the same DC as the original effect.
:* You can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status.  If you make this roll, you shake off the condition as a Move action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
:* If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest.
:* If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest.



Revision as of 20:53, 1 April 2017


Condition Severity: Moderate


   Your ability to use your senses clearly enough to target creatures in combat has been compromised or inhibited.

Effects

  • All of your actions which target creatures suffer a 50% miss chance.
  • You can still identify the squares in which creatures are present, assuming they are not using invisibility and/or stealth.
  • You may still make perception rolls as normal.
  • You can still tell friend from foe.
  • Note that some effects which cause the Blind condition only affect one or more sense categories. Senses fall into the following categories:

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns. The DC for this saving throw is the same DC as the original effect.
  • You can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Move action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
  • If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest.

Array

DazzledBlindFogged